Open 777joe opened 5 days ago
Just to rule that out from the get go: Are you comparing a self-build Godot editor to the prebuild one from the Website? If so please build 4.4.dev3 yourself to make sure that this is not just an issue with compiler optimization. FYI 4.4.dev3 is built from commit f4af820 .
Just to rule that out from the get go: Are you comparing a self-build Godot editor to the prebuild one from the Website? If so please build 4.4.dev3 yourself to make sure that this is not just an issue with compiler optimization. FYI 4.4.dev3 is built from commit f4af820 .
I have been regularly testing with the build artefacts from CI after every commit. This behaviour wasn't there in last week's builds. I just mentioned 4.4.dev3 because it is the most recent official build. I also compiled master with production=yes
and speed=optimize
, but still get the same behaviour.
Tested versions
Reproducible in build of current master branch - Godot v4.4.dev (8004c7524). Not reproducible in 4.4.dev3 / 4.3 stable
System information
Godot v4.4.dev (8004c7524) - Android 14 - Single-window, 1 monitor - Vulkan (Mobile) - integrated Adreno (TM) 618 - (8 threads)
Issue description
GDScript autocomplete is now extremely laggy on the Android editor, with the editor freezing until the code completion dialog appears. The code completion delay and idle auto parse delay are in their defaults. This does not happen on 4.4.dev3 or earlier.
Steps to reproduce
Just create a gdscript and type anything that prompts auto complete.
Minimal reproduction project (MRP)
None