Open ALNY-AC opened 3 weeks ago
Please use English on this bug tracker (even if you need to use an automatic translator for that)
I suspect it may be related to the AnimationPlayer, but I lack the ability to investigate further.
Here is a workaround: adding this await get_tree().process_frame
before your animation_loop.play('default')
Tested versions
v4.3.stable.official [77dcf97d8]
System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 7945HX with Radeon Graphics (32 Threads)
Issue description
Steps to reproduce
1、在其他场景中实例化了此场景。 2、当我关闭当前场景,或者点击选项卡切换到其他场景时,并未发生场景切换,而程序直接就崩溃了,也没有报错提示。
Here’s the translation:
Minimal reproduction project (MRP)
N/A