godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Selection in Game view stops working correctly when using in-game camera override feature #98997

Open allenwp opened 2 weeks ago

allenwp commented 2 weeks ago

Tested versions

v4.4.dev4.official [36e6207bb]

System information

Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 threads)

Issue description

Selection in new Game view (#97257) sometimes stops working correctly when using "Override the in-game camera" feature:

https://github.com/user-attachments/assets/69dc2c95-fbb2-4b41-9c43-88e40fa2042d

I had this happen with 2D selection as well, but I did something to fix it. Maybe switching back and forth between 2D and 3D selection fixed it?

Steps to reproduce

I have not been able to reproduce this yet. I will update this issue if I'm able to find a way to reproduce it.

Minimal reproduction project (MRP)

I was using https://github.com/allenwp/calinou-godot-demo-projects/tree/add-color-correction-demo at the time of discovering this issue, but I suspect this project has nothing to do with the issue.

arkology commented 1 week ago

Faced the same in 2D