Godot 4.3 Stable
Mobile renderer
Godot XR tools Version 4.3.3
OpenXRvendors plugin version 3.0.1
Pico 4
System information
windows 11- Godot 4.3 - Mobile renderer
Issue description
Error found in adb logcat
USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-3fbe48bae46ab863f07087caf1a9a7c6-main2.scn. Make sure resources have been imported by opening the project in the editor at least once.
USER ERROR: File 'res://scenes/xrplayer/main2.tscn' can't be loaded, as it uses a format version (6) or engine version (4.3) which are not supported by your engine version (4.2).
The main2.tscn keeps the XR nodes and gets opened in Godot editor without any dependency or other issue. the game runs fine in godot also.
below is the full log
11-13 15:04:31.919 8245 9612 E godot : at: _load (core/io/resource_loader.cpp:275)
11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Can't load dependency: res://scenes/xrplayer/main2.tscn.
11-13 15:04:31.942 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:459)
11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Error when trying to parse Variant.
11-13 15:04:31.942 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:503)
11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Error when trying to parse Variant.
11-13 15:04:31.942 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:490)
11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-99268e1d90ef06ed2156fdc9ce226865-loading.scn. Make sure resources have been imported by opening the project in the editor at least once.
11-13 15:04:31.942 8245 9612 E godot : at: _load (core/io/resource_loader.cpp:275)
11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Failed loading scene: res://UI/loading/loading.tscn.
11-13 15:04:31.942 8245 9612 E godot : at: start (main/main.cpp:3431)
11-13 15:04:31.942 8245 9612 E godot : USER WARNING: 2D MSAA is not yet supported for GLES3.
11-13 15:04:31.942 8245 9612 E godot : at: render_target_set_msaa (drivers/gles3/storage/texture_storage.cpp:2236)
11-13 15:04:31.943 8245 9612 E godot : USER ERROR: Condition "default_certs != nullptr" is true.
11-13 15:04:31.943 8245 9612 E godot : at: load_default_certificates (modules/mbedtls/crypto_mbedtls.cpp:342)
11-13 15:04:31.944 8245 9612 E godot : USER ERROR: File 'res://scenes/xrplayer/main2.tscn' can't be loaded, as it uses a format version (6) or engine version (4.3) which are not supported by your engine version (4.2).
11-13 15:04:31.944 8245 9612 E godot : at: open (core/io/resource_format_binary.cpp:996)
11-13 15:04:31.944 8245 9612 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-3fbe48bae46ab863f07087caf1a9a7c6-main2.scn. Make sure resources have been imported by opening the project in the editor at least once.
11-13 15:04:31.944 8245 9612 E godot : at: _load (core/io/resource_loader.cpp:275)
11-13 15:04:31.967 8245 9612 E godot : USER ERROR: Can't load dependency: res://scenes/xrplayer/main2.tscn.
11-13 15:04:31.968 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:459)
11-13 15:04:31.968 8245 9612 E godot : USER ERROR: Error when trying to parse Variant.
11-13 15:04:31.968 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:503)
11-13 15:04:31.968 8245 9612 E godot : USER ERROR: Error when trying to parse Variant.
11-13 15:04:31.968 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:490)
11-13 15:04:31.968 8245 9612 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-99268e1d90ef06ed2156fdc9ce226865-loading.scn. Make sure resources have been imported by opening the project in the editor at least once.
Steps to reproduce
Godot 4.3 Stable
Godot XR tools Version 4.3.3
OpenXRvendors plugin version 3.0.1
Pico 4
The project was started in 4.2 . Then I updated the project to 4.3
Seeing the error, I started working with a back up version, reimported everything, downloaded the compatible plugins. but still this error comes.
Tried again using godot 4.2 , but again this error pops up and shows only black screen and the Pico cirlce
Good News. Issue solved and my game is running nicely on Pico. The problem was I didnt enable OpenXR plugin. But the error I mentioned is still visible in adb logcat. But it doesnt stop the app from running.
Tested versions
Godot 4.3 Stable Mobile renderer Godot XR tools Version 4.3.3 OpenXRvendors plugin version 3.0.1 Pico 4
System information
windows 11- Godot 4.3 - Mobile renderer
Issue description
Error found in adb logcat
USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-3fbe48bae46ab863f07087caf1a9a7c6-main2.scn. Make sure resources have been imported by opening the project in the editor at least once. USER ERROR: File 'res://scenes/xrplayer/main2.tscn' can't be loaded, as it uses a format version (6) or engine version (4.3) which are not supported by your engine version (4.2).
The main2.tscn keeps the XR nodes and gets opened in Godot editor without any dependency or other issue. the game runs fine in godot also.
below is the full log
11-13 15:04:31.919 8245 9612 E godot : at: _load (core/io/resource_loader.cpp:275) 11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Can't load dependency: res://scenes/xrplayer/main2.tscn. 11-13 15:04:31.942 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:459) 11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Error when trying to parse Variant. 11-13 15:04:31.942 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:503) 11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Error when trying to parse Variant. 11-13 15:04:31.942 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:490) 11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-99268e1d90ef06ed2156fdc9ce226865-loading.scn. Make sure resources have been imported by opening the project in the editor at least once. 11-13 15:04:31.942 8245 9612 E godot : at: _load (core/io/resource_loader.cpp:275) 11-13 15:04:31.942 8245 9612 E godot : USER ERROR: Failed loading scene: res://UI/loading/loading.tscn. 11-13 15:04:31.942 8245 9612 E godot : at: start (main/main.cpp:3431) 11-13 15:04:31.942 8245 9612 E godot : USER WARNING: 2D MSAA is not yet supported for GLES3. 11-13 15:04:31.942 8245 9612 E godot : at: render_target_set_msaa (drivers/gles3/storage/texture_storage.cpp:2236) 11-13 15:04:31.943 8245 9612 E godot : USER ERROR: Condition "default_certs != nullptr" is true. 11-13 15:04:31.943 8245 9612 E godot : at: load_default_certificates (modules/mbedtls/crypto_mbedtls.cpp:342) 11-13 15:04:31.944 8245 9612 E godot : USER ERROR: File 'res://scenes/xrplayer/main2.tscn' can't be loaded, as it uses a format version (6) or engine version (4.3) which are not supported by your engine version (4.2). 11-13 15:04:31.944 8245 9612 E godot : at: open (core/io/resource_format_binary.cpp:996) 11-13 15:04:31.944 8245 9612 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-3fbe48bae46ab863f07087caf1a9a7c6-main2.scn. Make sure resources have been imported by opening the project in the editor at least once. 11-13 15:04:31.944 8245 9612 E godot : at: _load (core/io/resource_loader.cpp:275) 11-13 15:04:31.967 8245 9612 E godot : USER ERROR: Can't load dependency: res://scenes/xrplayer/main2.tscn. 11-13 15:04:31.968 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:459) 11-13 15:04:31.968 8245 9612 E godot : USER ERROR: Error when trying to parse Variant. 11-13 15:04:31.968 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:503) 11-13 15:04:31.968 8245 9612 E godot : USER ERROR: Error when trying to parse Variant. 11-13 15:04:31.968 8245 9612 E godot : at: parse_variant (core/io/resource_format_binary.cpp:490) 11-13 15:04:31.968 8245 9612 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-99268e1d90ef06ed2156fdc9ce226865-loading.scn. Make sure resources have been imported by opening the project in the editor at least once.
Steps to reproduce
Godot 4.3 Stable Godot XR tools Version 4.3.3 OpenXRvendors plugin version 3.0.1 Pico 4
The project was started in 4.2 . Then I updated the project to 4.3 Seeing the error, I started working with a back up version, reimported everything, downloaded the compatible plugins. but still this error comes.
Tried again using godot 4.2 , but again this error pops up and shows only black screen and the Pico cirlce
Minimal reproduction project (MRP)
errorlog.txt project.godot and export.zip