Open PhairZ opened 1 week ago
One way to solve this might be to change the values from being an Enum to a string and using an InputEventListener to detect Input, same way that the Input Map works. or just ditch the mouse button options and rather use the Editor Settings > Shortucts instead.
Tested versions
4.4.dev.custom_build [76fa7b291]
System information
Godot v4.4.dev (76fa7b291) - Windows 10.0.19045 - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6603) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 threads)
Issue description
User is unable to set the 3D Navigation mouse button modifier keys and is only able to change them according to the Default Navigation Schemes.
https://github.com/user-attachments/assets/d9dec110-c895-428d-b7a6-690ab2fcaf43
Steps to reproduce
N/A
Minimal reproduction project (MRP)
N/A