godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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Can't set 3D Navigation Mouse Buttons modifiers in Editor Settings #99216

Open PhairZ opened 1 week ago

PhairZ commented 1 week ago

Tested versions

4.4.dev.custom_build [76fa7b291]

System information

Godot v4.4.dev (76fa7b291) - Windows 10.0.19045 - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6603) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 threads)

Issue description

User is unable to set the 3D Navigation mouse button modifier keys and is only able to change them according to the Default Navigation Schemes.

https://github.com/user-attachments/assets/d9dec110-c895-428d-b7a6-690ab2fcaf43

Steps to reproduce

N/A

Minimal reproduction project (MRP)

N/A

PhairZ commented 1 week ago

One way to solve this might be to change the values from being an Enum to a string and using an InputEventListener to detect Input, same way that the Input Map works. or just ditch the mouse button options and rather use the Editor Settings > Shortucts instead.