Open brcontainer opened 7 hours ago
The possible cause of the problem was this commit: https://github.com/godotengine/godot/commit/aa4077338bfaeeb47e2722891c80636a25d43ada
I think you forgot to apply the adjustments to the following files:
I didn’t submit a pull request because I currently don’t have the means to build it and verify if anything else is missing. However, I hope this contribution is helpful.
❤
Only the first line needs changing, the others use the default argument correctly, it should just be changed to:
callable_mp(EditorNode::get_singleton(), &EditorNode::restart_editor).call_deferred(false);
Tested versions
System information
Windows 10 - Godot v4.4-dev5 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050ti
Issue description
When upgrading the meshes using Project > Tools > Upgrade Meshs Surface..., I get the following error:
Then I tested it on a project created from scratch, and the same problem occurs.
Note that before running the new version of Godot I removed the
AppData\Local\Godot
andAppData\Roaming\Godot
folders to ensure there were no conflicts. So the problem should not be related to saved configuration data.Steps to reproduce
In Editor execute: Project > Tools > Upgrade Meshs Surface...
Minimal reproduction project (MRP)
n/a