Closed njikmf closed 7 months ago
The version of the demo you're using seems to be outdated. Please use the latest master
branch from this repository (https://github.com/godotengine/tps-demo/commit/241b450ed64edc9023546c4f47bae3e137ed28f6 as of writing).
In particular, Multiplayer ID shouldn't appear on the HUD if Online is false if you're using an up-to-date version.
Note that the screenshot on the README was taken with Godot 3.x, and current visuals are expected to differ.
Thanks ! I have changed the 4.0 branch to master and it looks great!!!
OS/device including version:
Win10, GTX1660
Issue description:
Godot 4.2 steam version
I tried the three option (Lightmap, Voxel, SDFGI), but only the Lightmap looks similar to your official effect, I mean the screenshot on the steam page and here https://github.com/godotengine/tps-demo/blob/master/screenshots/screenshot.png
For details, these three option looks too light or too dark, the yellow sphere missing some "Particle effect" ? I'm not sure.. and so on.
Anything need me to setup or is this worked as designed?
Screenshots of issue:
Lightmap![lightmap](https://github.com/godotengine/tps-demo/assets/96371060/ac80b3ed-98d0-4335-88bd-2bdd6519767b)
Voxel![voxel](https://github.com/godotengine/tps-demo/assets/96371060/00fd79c8-e9c8-4416-9631-cd1c3cd9bc72)
SDFGI![sdfgi](https://github.com/godotengine/tps-demo/assets/96371060/e995a2f3-0654-4113-8ce4-4c0337ad992d)