godotengine / tps-demo

Godot Third Person Shooter with high quality assets and lighting
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Graphic looks different on my machine #182

Closed njikmf closed 7 months ago

njikmf commented 7 months ago

OS/device including version:

Win10, GTX1660

Issue description:

Godot 4.2 steam version

I tried the three option (Lightmap, Voxel, SDFGI), but only the Lightmap looks similar to your official effect, I mean the screenshot on the steam page and here https://github.com/godotengine/tps-demo/blob/master/screenshots/screenshot.png

For details, these three option looks too light or too dark, the yellow sphere missing some "Particle effect" ? I'm not sure.. and so on.

Anything need me to setup or is this worked as designed?

Screenshots of issue:

Lightmap lightmap

Voxel voxel

SDFGI sdfgi

Calinou commented 7 months ago

The version of the demo you're using seems to be outdated. Please use the latest master branch from this repository (https://github.com/godotengine/tps-demo/commit/241b450ed64edc9023546c4f47bae3e137ed28f6 as of writing).

In particular, Multiplayer ID shouldn't appear on the HUD if Online is false if you're using an up-to-date version.

Note that the screenshot on the README was taken with Godot 3.x, and current visuals are expected to differ.

njikmf commented 7 months ago

Thanks ! I have changed the 4.0 branch to master and it looks great!!!