gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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240p widescreen #2863

Open N8endo opened 3 weeks ago

N8endo commented 3 weeks ago

I play on Mupen64plus Next on Retroarch. When I play in 4:3 in 240p, using Cyberlab CRT - Royale crt shaders, it looks great and the shaders really smooth out the image. In widescreen, though, the lowest available resolution is 360p - 240 isn't there. Playing the game in 360p, it seems like the game and the crt shaders don't match up so it looks really jagged and bad. I'd love to have a 16x9 240p option so I can enjoy both the beautiful crt look and beautiful widescreen. Would it be possible to add that resolution to the widescreen list? Thanks!

weinerschnitzel commented 3 weeks ago

Hmm. 640x360 is scaled in whole integers but 1.5x original height...

Does 1280x720 look good with the crt filter for the game you are playing? That would be 3x original height in 16x9 and whole integer scale.

N8endo commented 3 weeks ago

Hmm. 640x360 is scaled in whole integers but 1.5x original height...

Does 1280x720 look good with the crt filter for the game you are playing? That would be 3x original height in 16x9 and whole integer scale.

1280x720 definitely looks better than 640x360, but it's also still much worse than 320x240. Also, performance on my laptop was bad in 720p. I guess the CRT filters are more expensive to run at higher resolutions.