Open a1e0-heewon opened 1 month ago
Hi @a1e0-heewon,
Could you please provide more details about this feature? A clearer explanation would help us understand your request better.
Thank you!!
I currently have the VOCA, COMA, and D3DFACS datasets. However, these datasets only provide a blendshape by supplying the next mesh with the Flame model. The landmark embeddings provided by Flame cannot be converted to blend shapes because only a portion of them can be extracted. Therefore, I want to extract landmarks or blendshapes directly using the mesh.
MediaPipe Solution (you are using)
No response
Programming language
Python
Are you willing to contribute it
None
Describe the feature and the current behaviour/state
I currently have a mesh created with Flame and would like to use it as input to a media pipe to extract blend shapes or landmarks. Does this feature already exist or is it possible?
Will this change the current API? How?
No response
Who will benefit with this feature?
No response
Please specify the use cases for this feature
You can reconstruct a high-quality mesh into a blendshape as input. Alternatively, you can re-extract the blendshape of the modified mesh using blendshape.
Any Other info
No response