An experimental browser for Android that lets developers create Augmented Reality (AR) experiences using web technologies. An ARCore Android version and an ARKit iOS version are also available.
Note: This is not an official Google product. Nor is it a fully-featured web browser. Nor are the enabling JavaScript APIs standards, or on the standardization path. WebARonARTango is only meant to enable developer experimentation.
All of the prototypes are build on top of the WebVR 1.1 spec and for the basic AR capabilities (motion tracking, camera feed rendering and hit testing) they all share a common workflow. However, WebARonTango exposes some additional functionalities and lacks others compared to the ARCore and ARKit based projects.
Depth point cloud support: WebARonTango provides access to the depth point cloud that the infrared camera in the Tango spec includes.
ADF support: For now, WebARonTango exposes a very simple access to the Area Description capabilities of Tango. Maybe in the future, the other projects may expose this functionality too.
Marker support: For now, WebARonTango exposes QRCode and AR marker support. Maybe in the future, the other projects may expose this functionality too.
In order to test this prototype browser, you will need a Tango enabled device. Tango is a hardware and software specification from Google to enable AR on mobile devices. Tango enabled devices include a wide field of view (FOV) camera and an infrared camera on top of the reguar RGB camera to provide advanced AR and real world understanding capabilities. Check out the Supported Devices section for futher information.
Directly from a Tango enabled device:
...or by using ADB:
$ adb install -r /path/to/WebARonTango.apk
Alternatively, the WebARonTango APK can be built and installed from source.
A list of example scenes compatible with WebARonTango and WebARonARKit are available at developers.google.com.
To build AR web experiences that work with WebARonTango (or WebARonARCore for Android or WebARonARKit for iOS), we recommend three.ar.js, a helper library that works with the popular three.js WebGL framework. Three.ar.js provides common AR building blocks, such as a visible reticle that draws on top of real world surfaces, and example scenes.
There are also some Tango specific examples in the three.ar.js project repo that use the specific features exposed in this prototype.
WebARonTango uses WebViews, which is a similar debugging process to debugging Chrome for Android tabs. Check out the prereqs for your device at Get Started with Remote Debugging Android Devices, and learn more about Remote Debugging WebViews by opening chrome://inspect
in the desktop browser while your device is connected via USB.
WebARonTango can optionally be built and installed from source. Instructions for cloning and building Chromium are available at chromium.org
Prerequisites:
We recommend the following steps:
$ git clone https://github.com/google-ar/WebARonTango.git
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
export PATH=$PATH:/path/to/depot_tools
chromium
and move to it: $ mkdir ~/chromium && cd ~/chromium
~/chromium$ fetch --nohooks android
. Note: This process may take a long time (an hour?)src
folder: $ cd src
.$ git checkout -b webarontango_57.0.2987.5 57.0.2987.5
src
folder in the cloned WebARonTango in step 1: $ cp -r PATH/TO/WEBARONTANGO/chromium/src/* .
~/chromium/src$ gclient sync --disable-syntax-validation
. Note: This process may take some time too.~/chromium/src$ mkdir -p out/build
.out/build/args.gn
. Copy and paste the following content in the args.gn
file:
target_os = "android"
target_cpu = "arm64"
is_debug = false
is_component_build = true
enable_webvr = true
proprietary_codecs = false
ffmpeg_branding = "Chromium"
enable_nacl = false
remove_webcore_debug_symbols = true
~/chromium/src$ gn args out/build
. Note: once the command is executed, the vi editor will show you the content of the args.gn
file just edited a few steps before. Just exit by pressing ESC and typing colon and x
.~/chromium/src$ build/install-build-deps-android.sh
~/chromium/src$ gclient sync --disable-syntax-validation
~/chromium/src$ . build/android/envsetup.sh
The line below not only compiles Chromium but also installs the final APK on to a connected device and runs it, so it is convenient that you to connect the device via USB before executing it. The project that will be built by default is the Chromium WebView project, the only one that has been modified to provide AR capabilities.
~/chromium/src$ ./build_install_run.sh
You can review the content of the script to see what it does (it is a fairly simple script) but if you would like to compile the final APK on your own you could do it by executing the following command:
~/chromium/src$ ninja -C out/build
The final APK will be built in the folders ~/chromium/src/apk
and ~/chromium/src/out/build/apks
.
WebARonTango is built of two essential technologies: Tango and Chromium. We also extend the WebVR 1.1 API, which gives us much of what we need for augmented reality, with a few more essentials, such as motion tracking, rendering of the camera's video feed, and basic understanding of the real world. For details, see WebVR API extension for smartphone AR
Apache License Version 2.0 (see the LICENSE
file inside this repo).
The current prototype that provides AR on the web experimental functionalities has been built on top of Tango and has been tested on the following devices:
Tango Development Kit Tablet
Lenovo Phab 2 Pro
Asus Zenfone AR