Open cybergen opened 5 years ago
did you solve the issue ?
tracking this issue, please share any updates you might come across
Has support for Augmented faces been added for ios on the 1.13 release? Can't find info about it in the changelog
Still issue for 1.14
I got the same issue. As ARKit plugin was deprecated as of June 3 2019, and ARfoundation would be used instead but it seems ARFoundation currently doesn't support this arcore-unity-sdk
Any news on this issue @nvictornvictor ? Any update to bring this functionality to the Unity SDK?
Any updates here?
I think this is a worth-while add to this SDK as currently ARCore has much better face tracking while the user is wearing a face mask/covering and support for a wider array of iOS devices than ARKit Face Tracking. The iOS SDK includes face tracking and it would be great if the unity SDK supported it as well ❤️
Missing Augmented Faces Support for iOS
The new cross-platform Augmented Faces support is not yet present in the Unity SDK. Any word on when this will come in?
VERSIONS USED
STEPS TO REPRODUCE THE ISSUE
ADDITIONAL COMMENTS
It is necessary to add the ARKit plugin and to add a Cloud Anchor API Key in order to get the app to launch at all without getting the errors "ARCore iOS Support is not enabled. ARCore will be disabled on iOS device." or "Could not create a cross platform ARCore session" in ARCoreIOSLifecycleManager.cs. I don't believe this limitation should be necessary anymore, as some projects, such as mine, will be using cross-platform support purely for face tracking.