google-code-export / pyglet

Automatically exported from code.google.com/p/pyglet
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'out of memory' error when attempting to create sprites #749

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Have you tried Pyglet 1.2 alpha1 or the repository code?

What steps will reproduce the problem?
1.Copy png image and python pyglet_test.py into the same folder
2.run "python pyglet_test.py"
3.

Paste in the traceback or error message:

C:\Users\ColMeow\Desktop\windower_test>python pyglet_test.py
Traceback (most recent call last):
  File "pyglet_test.py", line 7, in <module>
    sprite = pyglet.sprite.Sprite( image )
  File "C:\Python27\lib\site-packages\pyglet\sprite.py", line 225, in __init__
    self._texture = img.get_texture()
  File "C:\Python27\lib\site-packages\pyglet\image\__init__.py", line 801, in ge
t_texture
    force_rectangle)
  File "C:\Python27\lib\site-packages\pyglet\image\__init__.py", line 786, in cr
eate_texture
    rectangle, force_rectangle)
  File "C:\Python27\lib\site-packages\pyglet\image\__init__.py", line 1497, in c
reate
    blank)
  File "C:\Python27\lib\site-packages\pyglet\gl\lib.py", line 105, in errcheck
    raise GLException(msg)
pyglet.gl.lib.GLException: out of memory

Paste in the output of `python -m pyglet.info`:

Python
------------------------------------------------------------------------------
sys.version: 2.7.7 (default, Jun  1 2014, 14:17:13) [MSC v.1500 32 bit (Intel)]
sys.platform: win32
sys.maxint: 2147483647
os.getcwd(): C:\Users\ColMeow\Desktop\windower_test

pyglet
------------------------------------------------------------------------------
pyglet.version: 1.2alpha1
pyglet.__file__: C:\Python27\lib\site-packages\pyglet\__init__.pyc
pyglet.options['debug_win32'] = False
pyglet.options['xlib_fullscreen_override_redirect'] = False
pyglet.options['debug_trace_args'] = False
pyglet.options['font'] = ('gdiplus', 'win32')
pyglet.options['debug_gl_trace_args'] = False
pyglet.options['debug_trace'] = False
pyglet.options['debug_gl_trace'] = False
pyglet.options['debug_x11'] = False
pyglet.options['debug_media'] = False
pyglet.options['debug_trace_depth'] = 1
pyglet.options['vsync'] = None
pyglet.options['debug_gl'] = True
pyglet.options['darwin_cocoa'] = False
pyglet.options['debug_trace_flush'] = True
pyglet.options['shadow_window'] = True
pyglet.options['xsync'] = True
pyglet.options['debug_font'] = False
pyglet.options['graphics_vbo'] = True
pyglet.options['debug_lib'] = False
pyglet.options['debug_graphics_batch'] = False
pyglet.options['audio'] = ('directsound', 'pulse', 'openal', 'silent')
pyglet.options['debug_texture'] = False

pyglet.window
------------------------------------------------------------------------------
platform: <pyglet.window.Platform object at 0x0221CA50>
display: <pyglet.canvas.win32.Win32Display object at 0x0281FC70>
screens[0]: Win32Screen(x=0, y=0, width=1024, height=768)
screens[1]: Win32Screen(x=-1080, y=0, width=1080, height=1920)
config['double_buffer'] = 1
config['stereo'] = 0
config['buffer_size'] = 32
config['aux_buffers'] = 0
config['sample_buffers'] = 0
config['samples'] = 0
config['red_size'] = 8
config['green_size'] = 8
config['blue_size'] = 8
config['alpha_size'] = 8
config['depth_size'] = 24
config['stencil_size'] = 8
config['accum_red_size'] = 16
config['accum_green_size'] = 16
config['accum_blue_size'] = 16
config['accum_alpha_size'] = 16
config['major_version'] = None
config['minor_version'] = None
config['forward_compatible'] = None
config['debug'] = None
context: Win32ARBContext()

window.context._info
------------------------------------------------------------------------------
gl_info.get_version(): 4.0.0 - Build 10.18.10.3496
gl_info.get_vendor(): Intel
gl_info.get_renderer(): Intel(R) HD Graphics 2500
gl_info.get_extensions():
   GL_3DFX_texture_compression_FXT1
   GL_ARB_ES2_compatibility
   GL_ARB_arrays_of_arrays
   GL_ARB_base_instance
   GL_ARB_blend_func_extended
   GL_ARB_buffer_storage
   GL_ARB_color_buffer_float
   GL_ARB_compatibility
   GL_ARB_compressed_texture_pixel_storage
   GL_ARB_conservative_depth
   GL_ARB_copy_buffer
   GL_ARB_debug_output
   GL_ARB_depth_buffer_float
   GL_ARB_depth_clamp
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_draw_buffers_blend
   GL_ARB_draw_elements_base_vertex
   GL_ARB_draw_indirect
   GL_ARB_draw_instanced
   GL_ARB_explicit_attrib_location
   GL_ARB_fragment_coord_conventions
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_framebuffer_no_attachments
   GL_ARB_framebuffer_object
   GL_ARB_framebuffer_sRGB
   GL_ARB_geometry_shader4
   GL_ARB_get_program_binary
   GL_ARB_gpu_shader5
   GL_ARB_gpu_shader_fp64
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_instanced_arrays
   GL_ARB_internalformat_query
   GL_ARB_internalformat_query2
   GL_ARB_map_buffer_alignment
   GL_ARB_map_buffer_range
   GL_ARB_multi_draw_indirect
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_occlusion_query2
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_program_interface_query
   GL_ARB_provoking_vertex
   GL_ARB_robustness
   GL_ARB_sample_shading
   GL_ARB_sampler_objects
   GL_ARB_seamless_cube_map
   GL_ARB_separate_shader_objects
   GL_ARB_shader_atomic_counters
   GL_ARB_shader_bit_encoding
   GL_ARB_shader_objects
   GL_ARB_shader_precision
   GL_ARB_shader_subroutine
   GL_ARB_shading_language_100
   GL_ARB_shading_language_420pack
   GL_ARB_shading_language_packing
   GL_ARB_shadow
   GL_ARB_stencil_texturing
   GL_ARB_sync
   GL_ARB_tessellation_shader
   GL_ARB_texture_border_clamp
   GL_ARB_texture_buffer_object_rgb32
   GL_ARB_texture_buffer_range
   GL_ARB_texture_compression
   GL_ARB_texture_compression_bptc
   GL_ARB_texture_compression_rgtc
   GL_ARB_texture_cube_map
   GL_ARB_texture_cube_map_array
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_gather
   GL_ARB_texture_multisample
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_query_lod
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_texture_rgb10_a2ui
   GL_ARB_texture_storage
   GL_ARB_texture_storage_multisample
   GL_ARB_texture_swizzle
   GL_ARB_timer_query
   GL_ARB_transform_feedback2
   GL_ARB_transform_feedback3
   GL_ARB_transform_feedback_instanced
   GL_ARB_transpose_matrix
   GL_ARB_uniform_buffer_object
   GL_ARB_vertex_array_bgra
   GL_ARB_vertex_array_object
   GL_ARB_vertex_attrib_64bit
   GL_ARB_vertex_attrib_binding
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_vertex_type_2_10_10_10_rev
   GL_ARB_viewport_array
   GL_ARB_window_pos
   GL_ATI_separate_stencil
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_clip_volume_hint
   GL_EXT_compiled_vertex_array
   GL_EXT_draw_buffers2
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXT_framebuffer_object
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_packed_pixels
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_specular_color
   GL_EXT_shader_integer_mix
   GL_EXT_shadow_funcs
   GL_EXT_stencil_two_side
   GL_EXT_stencil_wrap
   GL_EXT_texture3D
   GL_EXT_texture_array
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_add
   GL_EXT_texture_env_combine
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod_bias
   GL_EXT_texture_rectangle
   GL_EXT_texture_sRGB
   GL_EXT_texture_sRGB_decode
   GL_EXT_texture_shared_exponent
   GL_EXT_texture_snorm
   GL_EXT_texture_storage
   GL_EXT_texture_swizzle
   GL_EXT_transform_feedback
   GL_IBM_texture_mirrored_repeat
   GL_INTEL_map_texture
   GL_INTEL_performance_queries
   GL_KHR_debug
   GL_NV_blend_square
   GL_NV_conditional_render
   GL_NV_primitive_restart
   GL_NV_texgen_reflection
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod
   GL_SUN_multi_draw_arrays
   GL_WIN_swap_hint
   WGL_ARB_buffer_region
   WGL_ARB_create_context
   WGL_ARB_create_context_profile
   WGL_ARB_create_context_robustness
   WGL_ARB_extensions_string
   WGL_ARB_framebuffer_sRGB
   WGL_ARB_make_current_read
   WGL_ARB_multisample
   WGL_ARB_pbuffer
   WGL_ARB_pixel_format
   WGL_ARB_pixel_format_float
   WGL_EXT_create_context_es2_profile
   WGL_EXT_create_context_es_profile
   WGL_EXT_depth_float
   WGL_EXT_extensions_string
   WGL_EXT_pixel_format_packed_float
   WGL_EXT_swap_control
   WGL_EXT_swap_control_tear
   WGL_NV_DX_interop

pyglet.gl.glu_info
------------------------------------------------------------------------------
glu_info.get_version(): 1.2.2.0 Microsoft Corporation
glu_info.get_extensions():
   GL_EXT_bgra

pyglet.gl.glx_info
------------------------------------------------------------------------------
GLX not available.

pyglet.media
------------------------------------------------------------------------------
Unexpected error loading library avbin:
Traceback (most recent call last):
  File "C:\Python27\lib\site-packages\pyglet\info.py", line 205, in _try_dump
    func()
  File "C:\Python27\lib\site-packages\pyglet\info.py", line 157, in dump_media
    import pyglet.media
  File "C:\Python27\lib\site-packages\pyglet\media\__init__.py", line 1469, in <
module>
    import avbin
  File "C:\Python27\lib\site-packages\pyglet\media\avbin.py", line 64, in <modul
e>
    darwin='/usr/local/lib/libavbin.dylib')
  File "C:\Python27\lib\site-packages\pyglet\lib.py", line 111, in load_library
    lib = ctypes.cdll.LoadLibrary(name)
  File "C:\Python27\lib\ctypes\__init__.py", line 443, in LoadLibrary
    return self._dlltype(name)
  File "C:\Python27\lib\ctypes\__init__.py", line 365, in __init__
    self._handle = _dlopen(self._name, mode)
WindowsError: [Error 126] The specified module could not be found

pyglet.media.avbin
------------------------------------------------------------------------------
Unexpected error loading library avbin:
AVbin not available.

pyglet.media.drivers.openal
------------------------------------------------------------------------------
Unexpected error loading library avbin:
OpenAL not available.

pyglet.input.wintab
------------------------------------------------------------------------------
WinTab not available.

C:\Users\ColMeow\Desktop\windower_test>

Any additional info (platform/language/hardware) that may be relevant?
I ran this program on my Debian (up-to-date 32-bit Wheezy w/ pyglet 1.1.4) 
machine without any problem.

Original issue reported on code.google.com by joseph.m...@gmail.com on 5 Jun 2014 at 10:37

Attachments:

GoogleCodeExporter commented 9 years ago
The file is too large: half.png: PNG image data, 6696 x 11904, 8-bit/color 
RGBA, non-interlaced

Pyglet will load the image into a texture in your graphic card, that the way it 
works.

Are you using a Intel(R) HD Graphics 2500 in your Debian box?

Can you provide the output of `python -m pyglet.info` in your Debian machine?

Original comment by useboxnet on 6 Jun 2014 at 4:59

GoogleCodeExporter commented 9 years ago
Feel free to re-open the issue if you can provide more information.

Original comment by useboxnet on 20 Jun 2014 at 7:26