Open mr-z-ro opened 4 years ago
Seems also worth noting that the build process fails when capital letters are used for the sfa/sfb filenames. This is not immediately clear, as caps are used for some of the sampledata filenames like Cabin.obj
.
After making all filenames all lowercase, a complete, functional config (in the app build.gradle) for the model imports follows:
apply plugin: 'com.google.ar.sceneform.plugin'
sceneform.asset('sampledata/models/andy_dance.fbx', // 'Source Asset Path' specified during import.
'default', // 'Material Path' specified during import.
'sampledata/models/andy_dance.sfa', // '.sfa Output Path' specified during import.
'src/main/res/raw/andy_dance', // '.sfb Output Path' specified during import.
['sampledata/models/andy_dance.fbx']) // List of Animation Path Strings
sceneform.asset('sampledata/models/cabin.obj', // 'Source Asset Path' specified during import.
'default', // 'Material Path' specified during import.
'sampledata/models/cabin.sfa', // '.sfa Output Path' specified during import.
'src/main/res/raw/cabin') // '.sfb Output Path' specified during import.
sceneform.asset('sampledata/models/house.obj', // 'Source Asset Path' specified during import.
'default', // 'Material Path' specified during import.
'sampledata/models/house.sfa', // '.sfa Output Path' specified during import.
'src/main/res/raw/house') // '.sfb Output Path' specified during import.
sceneform.asset('sampledata/models/igloo.obj', // 'Source Asset Path' specified during import.
'default', // 'Material Path' specified during import.
'sampledata/models/igloo.sfa', // '.sfa Output Path' specified during import.
'src/main/res/raw/igloo') // '.sfb Output Path' specified during import.
Also, it took me a while to realize the Uri.parse
call at the beginning of Step 13 is for the assets folder, as referenced here: https://developers.google.com/ar/develop/java/sceneform/import-assets#create_the_renderable
However this workaround for step 11 renders to the res/raw
folder instead.
Following the instructions exactly leads to the following exception when using Android Studio 3.6:
There is a workaround noted a couple of days ago on StackOverflow which should at least be noted for those using the latest platform.
However that SO answer doesn't include the .fbx animation list. So while the community awaits an official fix, perhaps the instructions in this tutorial could also include a note for 3.6 users that they should update their build.gradle (app) to include the following lines at the end: