This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
Committing the deployment pipeline, and a sample fleet.yaml for the current work.
This includes:
Terraform configuration of Agones game server multi-target pipeline, with a single step per region.
A working Fleet, with latest droidshooter server (including bug fix).
The Fleet will end up with a generic image value in the next commit, but I wanted to provide an example for testing purposes, and for work to continue on tomorrow.
Committing the deployment pipeline, and a sample fleet.yaml for the current work.
This includes:
The Fleet will end up with a generic image value in the next commit, but I wanted to provide an example for testing purposes, and for work to continue on tomorrow.
Work on #44