This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
Apache License 2.0
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Wire the frontend to Open Match, change /play to POST with latencies #142
for i in {1..4}; do
curl -H "Authorization: Bearer ${TOKEN}" -H "Content-Type: application/json" --data '{"pingByRegion":{"us-central1":50, "europe-west1":100, "asia-east1":150}}' http://35.238.207.159.sslip.io/play &
done
Tested with the super advanced: