Open murgupluoglu opened 4 years ago
Hello, I have created an example application that renders a 360° image using cardboard's undistortion model with vertex displacement distortion correction. Example Repository As explained here youtube video abut Vertex displacement distortion correction VDDC has many advantages on mobile devices and allows you to skip the intermediate render texture. Here is a screenshot of the test application I am using to validate my distortion corection:
And here is a screenshot of the 360° image activity:
If you want to compare it is possible to switch between intermediate render texture (gvr) and vertex displacement distortion correction
Since you are asking for 360° video, I am using RenderingXCore to render live video in this application: FPV_VR_OS
@Consti10 I think https://github.com/Consti10/RenderingX/RenderingXCore may be defined as a private repository. I can't access it.
I think the link was just wrong. Fixed. You can also find it under 'example repository' from above.
Hello, What about 360 video example on iOS? Thanks. ☺️
Here for a 360 video example, too, please. 🖐🏾
I am using SkyboxPanoramicShader from Unity Technology , it works well for me.
@joshuaGnol How did you add SkyboxPanoramicShader to your Android project? do you have any example?
Hi @azizi436 , you need to use SkyboxPanaromicShader it in unity. tutorial here To run in your Android app, unity have option to build into Android devices/ export as a aar lib and consume by your app.
What about 360 video example on iOS? +1 Thanks. ☺️
There is really very good explanation from unity https://docs.unity3d.com/Manual/VideoPanoramic.html and youtube tutorial https://www.youtube.com/watch?v=RxlQnPcOoYc
We currently don’t have any sample for Video 360 using this SDK. Thanks for requesting the feature. We'll put it in the backlog of features to consider on our roadmap.