What steps will reproduce the problem?
1. walk around
2. step onto something that is higher than the ground you're at (stairs...)
3.
What is the expected output? What do you see instead?
In comparison to classic 2D UO Client the walk and run movement are way too
liquid. The differing heights of the ground seem to still be an issue for the
client, since it doesn't use them to move the avatar up and down with every
step.
There were some crashes when walking around too - one time when stepping from
Texture onto static stone step (height difference), and once when passing under
a bridge and the client was supposed to cut off the top floors of the building.
What version of the product are you using? On what operating system? If
this is a performance problem, please also include your PC specs.
Release Client from july + Arx Obscura Files.
Please provide any additional information below.
Please attach your fluorescence.log file.
Original issue reported on code.google.com by metaj...@gmail.com on 2 Jul 2012 at 7:17
Original issue reported on code.google.com by
metaj...@gmail.com
on 2 Jul 2012 at 7:17