Closed GoogleCodeExporter closed 9 years ago
Do you have more specific information what they are used for in the OSI client?
Is it enough just to ignore most of them, or do they have an important purpose
that should also be implemented in fluorescence?
Also, what is the exact purpose of the light ids? Are they normal maps?
Original comment by spin@fluorescence-client.org
on 13 Mar 2012 at 10:52
No-draw tiles are specific tiles which are ignored by rending, but client use
there tiledata info and flags, so they can be used for creating invisible
impasible tiles, or virtual surface tiles (for example in SA addon flying
ability of gargoles is just walking on special undraw tiles) also you can use
them to create virtual roofs (for example if you need to hide second floor of
building for mobiles who are outside) or virtual surfaces which can be used to
walk over impassible tiles.
LightSource is also a kind of no-draw tiles, they have no art but put a light
they ised for making lighting on area without placcing lightsource items, such
as tourchs and lamps.
Original comment by staticz@uoquint.ru
on 13 Mar 2012 at 11:11
This issue was closed by revision 1d576561a57a.
Original comment by spin@fluorescence-client.org
on 18 Apr 2012 at 1:22
Original issue reported on code.google.com by
staticz@uoquint.ru
on 3 Mar 2012 at 8:05Attachments: