Closed mhiner closed 9 months ago
Will investigate :)
Thinking about solving this one - I can create conditional preventing users from attacking with range weapon without any ammunition in magazine.
I am not sure if that will solve it alone. I may have been doing something wrong but I could not get the gun to load ammunition from inventory. I tried 5.56 and lead bullet both on a marvel, in the case of the 5.56 I modified the weapon directly rather than using a modification.
It would help with the negative numbers but not the fact that I could not get it to be positive either. (I grant this may be user error)
Maybe there is something wrong with the items itself. Will check it out. Working fine on my side (at least partially)
Just tested Marvel with Lead Bullets, working fine. What version are you on?
Disregard, it must have been operator error. I just tried again and it works.
Np. Still will add a soft lock preventing user attacking without ammo (toggleable from options). Closing issue for now :)
Sorry for necromancy, but I'm having this same error as well
Sorry for necromancy, but I'm having this same error as well
Sorry to hear that. I need more information like the system version and steps to reproduce the issue. I never managed to reproduce it on my side.
Sure! Foundry 11.315 - Degenesis 0.6.1.2
www_screencapture_com_2023-11-15_19_48.webm The system automatically substracts 1 ammo from the magazine when clicking the distance to roll the attack, no matter the current one in the magazine.
Happens with any distance option on shooting.
Thanks, I will look into the bug and release a fix with a next milestone.
Fixed.
Release planned for 0.6.2.
When a ranged weapon is assigned to an actor with appropriate ammunition in their inventory the weapon reads "0/<capacity" e.g. "0/5". When an attack is made the first number is decremented leading to negative values. e.g. "-1/5"