Some of the basics of the documentation is built out now. I don't really think a lot of time needs to be spent on this aspect. The API has enough documentation at this point to understand how they work. Additionally compiling shaders is touched on in WebGL Tutorial / Adding 2D content to a WebGL context.
I think we wouldn't get much utility here starting with a content kit when there are other much more important concepts that can be explained.
Some of the basics of the documentation is built out now. I don't really think a lot of time needs to be spent on this aspect. The API has enough documentation at this point to understand how they work. Additionally compiling shaders is touched on in WebGL Tutorial / Adding 2D content to a WebGL context.
I think we wouldn't get much utility here starting with a content kit when there are other much more important concepts that can be explained.