Closed robertjacobsen closed 4 years ago
Hi,
I'm playing through the Deaths of Chromie quest chain, and zoning in and out of the scenario triggers this stack trace:
Message: Interface\AddOns\oUF_Lumen\units\player.lua:60: attempt to index local 'LastBar' (a nil value) Time: Sun Sep 23 15:47:32 2018 Count: 6 Stack: Interface\AddOns\oUF_Lumen\units\player.lua:60: attempt to index local 'LastBar' (a nil value) Interface\AddOns\oUF_Lumen\units\player.lua:60: in function <Interface\AddOns\oUF_Lumen\units\player.lua:33> (tail call): ? (tail call): ? ...\AddOns\oUF_Lumen\embeds\oUF\elements\classpower.lua:214: in function <...\AddOns\oUF_Lumen\embeds\oUF\elements\classpower.lua:174> (tail call): ? (tail call): ? Locals: element = <table> { 1 = oUF_LumenClassPower { } 2 = oUF_LumenClassPower { } 3 = oUF_LumenClassPower { } 4 = oUF_LumenClassPower { } 5 = oUF_LumenClassPower { } 6 = oUF_LumenClassPower { } 7 = oUF_LumenClassPower { } 8 = oUF_LumenClassPower { } 9 = oUF_LumenClassPower { } 10 = oUF_LumenClassPower { } 11 = oUF_LumenClassPower { } __owner = oUF_LumenPlayer { } ClassPowerEnable = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\classpower.lua:234 ForceUpdate = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\classpower.lua:229 PostUpdate = <function> defined @Interface\AddOns\oUF_Lumen\units\player.lua:33 ClassPowerDisable = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\classpower.lua:247 isEnabled = true UpdateColor = <function> defined @Interface\AddOns\oUF_Lumen\units\player.lua:65 __max = 0 } cur = 0 max = 0 diff = false powerType = "HOLY_POWER" LastBarColor = <table> { WARLOCK = <table> { } PALADIN = <table> { } MAGE = <table> { } DRUID = <table> { } MONK = <table> { } ROGUE = <table> { } } LastBar = nil (*temporary) = 1 (*temporary) = nil (*temporary) = 0.18823529411765 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index local 'LastBar' (a nil value)" cfg = <table> { colors = <table> { } elements = <table> { } scale = 1 fontsize = 14 frames = <table> { } units = <table> { } } core = <unnamed> { 0 = <userdata> createFontstring = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:36 setglowBorder = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:120 createNameString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:70 createPartyNameString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:79 CreateThreatBorder = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:174 createPowerString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:102 MirrorBars = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:189 NumberToPerc = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:26 createHPString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:85 CreateCastbar = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:55 createDropShadow = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:45 playerColor = <table> { } setBackdrop = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:20 toHex = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:10 createHPPercentString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:92 playerName = "Kalerath" shortNumber = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:8 isPlayerMaxLevel = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:24 raidColor = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:48 CreateTargetBorder = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:142 formatTime = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:30 hasUnitDebuff = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:38 createBorder = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:132 playerClass = "PALADIN" playerLevel = 120 getX
Thanks for reporting it. Will look into it.
Fixed.
Hi,
I'm playing through the Deaths of Chromie quest chain, and zoning in and out of the scenario triggers this stack trace: