Closed GoogleCodeExporter closed 8 years ago
Have you actually played 3D games in dega with anaglyph glasses ? Does anybody
used it beside for one shot curiosity ? I would really be curious to know.
Because as far as i tried, it does not looks good, simply because 3d sms games
are not much suited for this technique.
And that's why it's actually better to display only one of the two frames
rather than trying to poorly emulate something in a way it was not designed.
Maybe that "bugs" you but sometime you have to accept reality: there is no way
the wii can display 3d graphics (120 hz ? Lol) and there is no way to connect
SMS glasses to the wii (or even on a modern PC as you noticed it), and even
when it is, i really doubt there have been much people building the adaptor
beside Omar himself.
That's why it would be stupid and a loss of time to render the 60hz video
frames untouched, unless i would like to deal with bugs report saying xxx game
is.displayed incorrectly, etc...
That's said, it seems there is a technic that could be used on 3d TV to render
a 3d image using two 2d images but considering i don't have a 3d TV and have no
plan to purchase one, there is very little chance this is gonna happen. I
reopened issue207 for future discussions on the subject.
Original comment by ekeeke31@gmail.com
on 20 Jul 2012 at 11:13
I have used Dega before and, as I mentioned, it uses a red/blue filter that A)
eliminates the color and B) Isn't as common red/cyan classes which I use.
Sometimes, I can see at least a hint of what the game was meant to look like
(without the proper colors of course.) and is the main reason I'd like to see
these games played in a way that's closer to what's intended.
"...simply because 3d sms games are not much suited for this technique." That
reminds me of the 2 Famicom 3D games that made it to the US; The 3D Battles of
World Runner and Rad Racer. Both made an attempt (and a bad one IMO) to keep
the 3D effect by, instead of making a US version of the Famicom 3D System,
adding extra code to the game that colorized the graphics for the red/blue
glasses they packaged the games with... It didn't work well.
With that in mind, have you ever watched 3D videos on YouTube? There's several
options for using anaglyph classes including 3 lens colors (R/C, G/M, B/Y) and
frame composition methods (Full color, which causes a lot of bleeding.
Optimized using the Dubois method. And the aforementioned greyscale.) In all
cases, the original video was recorded in full color, like modern-day 3D videos
are, but still allow those of us who don't have digital 3D equipment to view
them with, and in my experience has allowed me to watch the videos with my
flimsy cardboard glasses and still enjoy them.
As for whether or not the Wii, which is incapable of displaying anything higher
than 480p at 60hz, I did stumble on a YouTube video a few months ago that
claims to be F-Zero GX being rendered in stereo 3D on actual Wii hardware.
http://www.youtube.com/watch?v=C_DNgv5aYRg Unfortunatly, like you, I do not own
a 3DTV, nor do I own a copy of F-Zero GX, so I cannot try this out myself, but
the idea is what made me think the same could be possible for SMS 3D, so at the
very least it seems plausible.
Original comment by shane_th...@att.net
on 21 Jul 2012 at 3:08
There does not seem to be any documentation about how this was exactly made
(which kinda does not help implementing the hack in other games or in
emulators) but it also seems pretty obvious it uses the technique I mentionned
previously, i.e splitting 2d image in 2 part so that 3d tv supporting it can
recreate a 3d image (i guess that is what stereo 3d means).
Still, hacking a 2d game to be displayed in 3d is different from emulating a
game that required a specific 3d technology into "modern" 3d. The reason why
you didn't see much, if any, emulator seriously attempting this is probably
that it would not give much result or really reproduce the original feeling,
not that emulator authors are against it...
Original comment by ekeeke31@gmail.com
on 21 Jul 2012 at 8:53
Yeah, that fact kinda disappointed me. It'd be nice to imagine being able to
play any Wii game in 3D, but that's a different story.
Well, at least I know a little more as to why no one has attempted this before.
I still hope someone can find a good solution to emulate SMS 3D some day rather
than working around to down-convert it to 2D. Until then, I have plenty other
SMS games to play and in ways I can't do as well on PC (i.e. Light Phaser,
which is better to do with the Wii Remote anyway instead of a mouse. And the
Sports Pad and Handle Controller. (Sure, Meka supports those controllers, but
I've always had issues with the emulator randomly crashing no mater which
version I used or which PC I ran it on...))
Original comment by shane_th...@att.net
on 22 Jul 2012 at 3:40
[deleted comment]
[deleted comment]
Just a quick point, but most 3d TVs with convert a side by side set of images
(i.e. left and right eye) into a 3d image. stretch the frames a bit, and put
each eye side by side and it should work fine. Works quite well with the
VirtualBoy emulators that will kick out the frames in a side by side format.
Original comment by AndrewBe...@gmail.com
on 13 Mar 2014 at 3:04
I've been setting my emulators to use with my 3D TV, I got fantastic results,
including master system, I play very Zaxxon 3D, but there is a deley when I
died and exchanging screen, 3D and hand exchange. while he is at 60.0 fps
works, but for a while it goes to 59.9, when there is an exchange, my 3D is
passive and I use 3D to 2D
Original comment by diogo.nu...@gmail.com
on 1 Aug 2014 at 5:24
Original issue reported on code.google.com by
shane_th...@att.net
on 19 Jul 2012 at 8:30