grimpunch / SimpleShmup

Another Unity Project, Experimenting with enemy movement patterns mostly and bullet-hell style bullet patterns, will see how this goes...
http://blog.christiancod.es
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Implement USP - Abduction #8

Open grimpunch opened 8 years ago

grimpunch commented 8 years ago

Abduction mechanic, to replace or coincide with main laser super ability.

fill a meter via collectibles or via combo/damage dealt. once charged, press and hold button to lock on to enemy, draw a laser to show target and a reticle, when released, a proper wavy tractor beam grabs, pulls, and reassigns enemy to friendly in formation, increases player firepower and emphasizes skillfull play.

Destroy all formation flyers when player destroyed, encourages survival.

grimpunch commented 8 years ago

79736f0e96ae3f8dce89b392c991b7aee44b4195 and 562ea1d358c39cf4f731289ea94eb285441ec8ab have covered most of the implementation required for this, just need to sort out how the capture ability builds up now. currently time based, but looking to make it score/collectible based.