Closed notgull closed 2 years ago
Thanks! Looks like CI is failing on this.
This change seems reasonable, but just curious about the use case for loading with CStr
instead. Are you using something other than the common loaders (e.g. glutin, sdl2)?
Whoops! This should hopefully fix it.
I was writing a wrapper around WGL and wanted to use this crate. I am definitely not writing my own OpenGL implementation.
Build succeeded:
I'm not particularly attached to the name