guusw / unnamed-sdvx-clone

A rhythm game written in C++
MIT License
68 stars 107 forks source link

[Change] Place object according to their time in the map #17

Closed guusw closed 8 years ago

guusw commented 8 years ago

Right no objects are placed based on distance in beats, so when the timing changes the objects move faster/slower and their spacing changes. Placing them based on time should only make the speed of the approaching notes change when the timing changes.

(Having this will also allow adding hispeed multipliers or whatever they're called)