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Camera movement
#6
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gyril
opened
9 years ago
gyril
commented
9 years ago
Currently the player camera sees the entire battlefield. It should
follow the current player more closely
loosely follow the bullet that is fired, even if it means unzooming
let the player take control of it somehow (arrows? drag and drop?)
gyril
commented
9 years ago
we more or less center the camera on the at the beginning of each turn.
we zoom out when a bullet is shot.
need to know how the controls would work
Currently the player camera sees the entire battlefield. It should