I assume they didn't have enough time to polish it up. It also crashes after a certain number of ragdolls are created and freed. (Probably not freeing something correctly..)
You can re-enable it by uncommenting out SetupRagDoll(); in CBodyFX::CreateObject.
Would be a fun optional feature to re-enable. I'd probably need to look into adding the death direction and using that as the initial force. Right now it applies a -55.0f value to the z axis. Although experimenting with -10.0f on both x and z provide a nice result.
Turns out the game has ragdolls built, but disabled in the code.
Here's a video of it in action: https://streamable.com/qnhgr5
I assume they didn't have enough time to polish it up. It also crashes after a certain number of ragdolls are created and freed. (Probably not freeing something correctly..)
You can re-enable it by uncommenting out
SetupRagDoll();
inCBodyFX::CreateObject
.Would be a fun optional feature to re-enable. I'd probably need to look into adding the death direction and using that as the initial force. Right now it applies a -55.0f value to the z axis. Although experimenting with -10.0f on both x and z provide a nice result.