Closed erexo closed 2 months ago
So do you want GLFW's RequestAttention
? I'll consider this
I'm not sure how that RequestAttention
work, but I'm specifically in need of when game is not focused then flash
, if the game is focused there is no need for flashing. So if this RequestAttention flash regardless of focus state then maybe an additional IsFocused
func could be implemented?
Operating System
What feature would you like to be added?
I'm in need to inform the player that there is something going on in the game even when the game is minimized, that is to call the FlashWindow. I've noticed that we already have the
RequestAttention
method in theWindow
platform specific struct, but I don't think that I'm able to call this code externally from my game, can we push that to mbyebiten.RequestAttention()
or smth?Why is this needed?
No response