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hajimehoshi
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ebiten
Ebitengine - A dead simple 2D game engine for Go
https://ebitengine.org
Apache License 2.0
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games should work on ChromeOS's Debian Linux without setting `MESA_GL_VERSION_OVERRIDE`
#3053
hajimehoshi
opened
3 months ago
2
internal/graphicsdriver/opengl/gl: crash on Galaxy A02s
#3052
hajimehoshi
closed
4 months ago
8
PoC: text/v2 glyph atlas
#3051
Zyko0
opened
4 months ago
0
Ebiten causes an access error in 'go mod vendor' forcing a system reboot.
#3050
dineth-lochana
closed
4 months ago
3
audio/mp3, audio/vorbis, audio/wav: add `LengthInBytes` or `ByteLength` to replace `Length`
#3049
hajimehoshi
closed
2 months ago
1
Can WebAssembly (Wasm) be supported to run in environments without DOM, such as in WeChat Mini Programs?
#3048
zhanjunjie2019
closed
4 months ago
1
internal/gamepad: crash when connecting an XInput device and then connecting a DInput device
#3047
hajimehoshi
closed
4 months ago
3
ebiten: `AppendGamepadIDs` still returned two IDs even after disconnecting one when connecting two PS4 gamepads
#3046
Palessan
closed
4 months ago
19
internal/ui: Safari and Firefox does not handle multiple files dropped correctly
#3045
cowboymacke
closed
4 months ago
1
internal/ui: crash by dropping an HTML element onto the canvas
#3044
cowboymacke
closed
4 months ago
2
internal/ui: crash by dropping an HTML element onto the canvas
#3043
cowboymacke
closed
4 months ago
2
ebiten: running a pulled iterator can crash the game
#3042
hajimehoshi
opened
4 months ago
4
exp/textinput: unexpectedly duplicated input with MSIME
#3041
hajimehoshi
closed
4 months ago
0
audio, audio/wav: Seek on a non-seekable source should return an error instead of panic
#3040
hajimehoshi
opened
4 months ago
0
audio: unhashable audio source crashes the app
#3039
hajimehoshi
closed
4 months ago
0
cmd/ebitenmobile: the screen turns black when launching from a notification
#3037
hajimehoshi
closed
4 months ago
3
internal/graphicscommand: byte pool leaks allocations on `WritePixels` with unmanaged images
#3036
galsjel
closed
4 months ago
4
internal/graphicsdriver/opengl: precompile Kage to GLSL for bulitin shaders
#3035
hajimehoshi
opened
4 months ago
1
internal/ui: a canvas size might not be initialized when `ebiten.SetRunnableOnUnfocused(false)` in an iframe
#3034
hajimehoshi
closed
4 months ago
0
internal/ui: the canvas size is not initialized correctly when a GL context creation is delayed
#3033
hajimehoshi
closed
4 months ago
2
Unicode chars don't get drawn
#3031
mbolis
closed
5 months ago
4
internal/atlas: backends for unmanaged images are never released
#3030
hajimehoshi
closed
5 months ago
1
Resized window still returns old size when calling ebiten.WindowSize() on macOS
#3029
mat007
closed
5 months ago
3
build(deps): bump golang.org/x/image from 0.17.0 to 0.18.0
#3028
dependabot[bot]
closed
5 months ago
0
Update builtinShader to not use mutex when single thread build tag is set
#3027
ernestrc
closed
4 months ago
4
Update image.DrawTriangles to re-use indices
#3026
ernestrc
closed
5 months ago
0
audio/wav: accept more audio formats 24bit
#3024
jeremyfaller
closed
5 months ago
0
internal/atlas: GPU memory optimization by deallocating automatically
#3023
hajimehoshi
closed
2 months ago
3
examples/windowsize: update main.go
#3022
eltociear
closed
5 months ago
0
audio: `applicationState` is not thread safe in `error_ios.go`
#3021
hajimehoshi
closed
4 months ago
0
examples/windowclosing: the red button should have a black dot but not
#3020
hajimehoshi
closed
4 months ago
0
Allow specifying or reuse existing `canvas`
#3017
mikeder
closed
5 months ago
1
feat: allow reuse canvas
#3016
mikeder
closed
5 months ago
10
exp/textinput: pressing enter is often ignored
#3015
hajimehoshi
closed
5 months ago
2
exp/textinput: doesn't work on browsers
#3014
hajimehoshi
closed
5 months ago
1
Open up for more destinations images
#3013
Zyko0
closed
4 months ago
4
Renamed shader image count to specify src
#3012
Zyko0
closed
5 months ago
0
kage: local variable order is not used
#3011
tinne26
closed
2 months ago
6
debug: Snapshot testing
#3010
greenthepear
closed
5 months ago
2
too high FPS even with vsync on in Ebitengine but off by a hardware configuration
#3009
hajimehoshi
opened
5 months ago
4
fix memory leak
#3008
thechampagne
closed
5 months ago
0
ebiten: add `FillRuleFillAll`, `FillAllNonZero`, and `FillRuleEvenOdd` for consistency
#3006
hajimehoshi
closed
5 months ago
0
simplify image loading in examples
#3005
ShaQay3Q
closed
6 months ago
0
Fix typo
#3004
MatusOllah
closed
6 months ago
0
Vsync not working on some PCs
#3003
erexo
closed
5 months ago
6
Performance issue with DrawImage() in game.Draw()
#3001
TLINDEN
closed
6 months ago
0
SIGSEGV after the screen turns off with a game running
#3000
Discontinuum
opened
6 months ago
2
shaderprecomp: remove `ShaderSourceID`
#2999
hajimehoshi
closed
6 months ago
2
ebiten: add `RequestAttention`
#2998
erexo
closed
2 months ago
2
ebiten: cursor position is unexpectedly set to 0,0 after `ebiten.SetCursorMode(ebiten.CursorModeHidden)`
#2997
erexo
closed
6 months ago
11
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