Describe the bug
When using a datapack to teleport an entity which can despawn very far away from the player, instead of just disappearing, it plays the death effect I have set, instead of simply disappearing, I do not have PVP server compatibility turned on, I do not belive this is intended behaviour, as in vanilla minecraft, when mobs die, they fall on their side, but when I run the exact same datapack, they just disappear.
I do have some client-side mods installed, but the problem seems unrelated
To Reproduce
I tried this on a server. To reproduce, make a datapack that teleports mobs away and install it on the server. Set mob physics to ragdoll and PVP server compatibility off. When the datapack's code runs, the mob ragdolls.
Minecraft Version: 1.19
Physics Mod Version: 58 (physics-mod-pro-v58-fabric-1.19.jar)
Describe the bug When using a datapack to teleport an entity which can despawn very far away from the player, instead of just disappearing, it plays the death effect I have set, instead of simply disappearing, I do not have PVP server compatibility turned on, I do not belive this is intended behaviour, as in vanilla minecraft, when mobs die, they fall on their side, but when I run the exact same datapack, they just disappear. I do have some client-side mods installed, but the problem seems unrelated
To Reproduce I tried this on a server. To reproduce, make a datapack that teleports mobs away and install it on the server. Set mob physics to ragdoll and PVP server compatibility off. When the datapack's code runs, the mob ragdolls.
Minecraft Version: 1.19 Physics Mod Version: 58 (physics-mod-pro-v58-fabric-1.19.jar)