Open hclivess opened 3 months ago
Resources:
Structures:
Special Buildings:
Game Mechanics:
Personal Items:
Army Constitution:
General Features:
Index map positions to map JSON file based on X, Y (supporting more than 100 players)
Quest system
Micro submaps (dungeons and constructed entries (space?))
Minecraft-style recipe system
at the end of a fight when you are losing, roll a dice for survival
loading of user data should be replaced with an object, with dict updated only at the end through one of the object's functions
age of empires
automatic training and combinations of units based on building
drop from users on death also based on probability
Dominion
Age of Empires
Detailed battle simulation (inspired by Warlords III)
Imperium Galactica
Factorio
Dwarf Fortress-like mechanics
Travian-like mechanics
Red Dragon-like mechanics
Diablo-like items with rolled stats
Rise of Nations
Resources:
Structures:
Special Buildings:
Game Mechanics:
Personal Items:
Army Constitution:
General Features:
Index map positions to map JSON file based on X, Y (supporting more than 100 players)
Quest system
Micro submaps (dungeons and constructed entries (space?))
Minecraft-style recipe system
at the end of a fight when you are losing, roll a dice for survival
loading of user data should be replaced with an object, with dict updated only at the end through one of the object's functions
age of empires
automatic training and combinations of units based on building
drop from users on death also based on probability
Dominion
Age of Empires
Detailed battle simulation (inspired by Warlords III)
Imperium Galactica
Factorio
Dwarf Fortress-like mechanics
Travian-like mechanics
Red Dragon-like mechanics
Diablo-like items with rolled stats
Rise of Nations