Closed MikeODonovan closed 4 months ago
I've noticed this behaviour as well, unfortunately this field is mapped 1-1 from the underlying API of ArrowHead, either it's unused by them or bugged but we always receive a false
value.
I recommend using the status
endpoint for currently active planets for the moment
If I'd guess, then I'd say that it's maybe bound to some other deactivation like GM interface and not the "you can't play here" deactivation
My guess is the planets aren't disabled in that they are still active within the game. but places like the illuminate homeworld which isn't on the map yet would be disable
That's the kind of deactivated I mean, yeah
When calling
/api/{war_id}/planets
all planets return"disabled": false
example:
Super Earth should be disabled at the moment unless I'm missing something.
I'm fiddling around with creating a bot that displays things like, in this case, the currently active planets. In the meantime, I'll see about using
/api/{war_id}/status
instead. Probably the better option for my uses anyway, but I noticed this and thought I'd mention it.