Was it so easy to create a 2D or even 3D bevy game using a single template..? LimitPush is a bevy template which is focused on cross-platform support and performance
I think I need help to fix all platform-specific bugs that remains, I am really tired on working on this project for hours a day, in solo, today I have made a lot of work to understand how are the rust compiler, trunk and cargo-apk working, and I think I have the answer to half of bugs that occur due to the 0.1.0 release..
Actually, rust & bevy are fine for cross-platform development, indeed that's a skill-issue: on this kind of project everyone should think more before implementing, even a small thing, and of course a lot of testing. I was tired and bored of all this code that I had in the head and so many work to enhance performance that I stopped noticing cross-platform issues, sorry about that, I'll try to fix bugs in a few days, then refactor all the code to make it perfect for app/3d or 2D game development.
Feel free to submit a comment here to propose solutions and to know in which areas you can help
I think I need help to fix all platform-specific bugs that remains, I am really tired on working on this project for hours a day, in solo, today I have made a lot of work to understand how are the rust compiler, trunk and cargo-apk working, and I think I have the answer to half of bugs that occur due to the 0.1.0 release..
Actually, rust & bevy are fine for cross-platform development, indeed that's a skill-issue: on this kind of project everyone should think more before implementing, even a small thing, and of course a lot of testing. I was tired and bored of all this code that I had in the head and so many work to enhance performance that I stopped noticing cross-platform issues, sorry about that, I'll try to fix bugs in a few days, then refactor all the code to make it perfect for app/3d or 2D game development.
Feel free to submit a comment here to propose solutions and to know in which areas you can help
Happy coding!
Best regards, heydocode