Closed hgeorgsch closed 2 years ago
We should focus initially on non-unique items which can be handled broadly like traits. A count should be maintained, omitting items with a zero count. Unique items may have be handled differently, with an ID and the ability to pass it between characters. Such unique items should be entered as a separate user story when time comes.
Outstanding issues.
Also need
Items 1-2 have been resolved
Remaining problems
Display works. Remains to test put.
Done
Equipment is not handled easily as traits. They are less uniform in their structure, and will more often be unique items.
Equipment should be done in a generic way which extends to covenant possessions later.