Closed SilviuART closed 2 years ago
Hi, WS2812? Please try FastLED without ArtNet first. I suspect it is hardware noise.
Thanks, could you give me your complete code of FastLED without ArtNet?
CRGB leds[NUM_LEDS];
// This example shows several ways to set up and use 'palettes' of colors // with FastLED. // // These compact palettes provide an easy way to re-colorize your // animation on the fly, quickly, easily, and with low overhead. // // USING palettes is MUCH simpler in practice than in theory, so first just // run this sketch, and watch the pretty lights as you then read through // the code. Although this sketch has eight (or more) different color schemes, // the entire sketch compiles down to about 6.5K on AVR. // // FastLED provides a few pre-configured color palettes, and makes it // extremely easy to make up your own color schemes with palettes. // // Some notes on the more abstract 'theory and practice' of // FastLED compact palettes are at the bottom of this file.
CRGBPalette16 currentPalette; TBlendType currentBlending;
extern CRGBPalette16 myRedWhiteBluePalette; extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
void setup() { delay( 3000 ); // power-up safety delay FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); FastLED.setBrightness( BRIGHTNESS );
currentPalette = RainbowColors_p;
currentBlending = LINEARBLEND;
}
void loop() { ChangePalettePeriodically();
static uint8_t startIndex = 0;
startIndex = startIndex + 1; /* motion speed */
FillLEDsFromPaletteColors( startIndex);
FastLED.show();
FastLED.delay(1000 / UPDATES_PER_SECOND);
}
void FillLEDsFromPaletteColors( uint8_t colorIndex) { uint8_t brightness = 255;
for( int i = 0; i < NUM_LEDS; ++i) {
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += 3;
}
}
// There are several different palettes of colors demonstrated here. // // FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p, // OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p. // // Additionally, you can manually define your own color palettes, or you can write // code that creates color palettes on the fly. All are shown here.
void ChangePalettePeriodically() { uint8_t secondHand = (millis() / 1000) % 60; static uint8_t lastSecond = 99;
if( lastSecond != secondHand) {
lastSecond = secondHand;
if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
}
}
// This function fills the palette with totally random colors. void SetupTotallyRandomPalette() { for( int i = 0; i < 16; ++i) { currentPalette[i] = CHSV( random8(), 255, random8()); } }
// This function sets up a palette of black and white stripes, // using code. Since the palette is effectively an array of // sixteen CRGB colors, the various fill_* functions can be used // to set them up. void SetupBlackAndWhiteStripedPalette() { // 'black out' all 16 palette entries... fill_solid( currentPalette, 16, CRGB::Black); // and set every fourth one to white. currentPalette[0] = CRGB::White; currentPalette[4] = CRGB::White; currentPalette[8] = CRGB::White; currentPalette[12] = CRGB::White;
}
// This function sets up a palette of purple and green stripes. void SetupPurpleAndGreenPalette() { CRGB purple = CHSV( HUE_PURPLE, 255, 255); CRGB green = CHSV( HUE_GREEN, 255, 255); CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
green, green, black, black,
purple, purple, black, black,
green, green, black, black,
purple, purple, black, black );
}
// This example shows how to set up a static color palette // which is stored in PROGMEM (flash), which is almost always more // plentiful than RAM. A static PROGMEM palette like this // takes up 64 bytes of flash. const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM = { CRGB::Red, CRGB::Gray, // 'white' is too bright compared to red and blue CRGB::Blue, CRGB::Black,
CRGB::Red,
CRGB::Gray,
CRGB::Blue,
CRGB::Black,
CRGB::Red,
CRGB::Red,
CRGB::Gray,
CRGB::Gray,
CRGB::Blue,
CRGB::Blue,
CRGB::Black,
CRGB::Black
};
// Additional notes on FastLED compact palettes: // // Normally, in computer graphics, the palette (or "color lookup table") // has 256 entries, each containing a specific 24-bit RGB color. You can then // index into the color palette using a simple 8-bit (one byte) value. // A 256-entry color palette takes up 768 bytes of RAM, which on Arduino // is quite possibly "too many" bytes. // // FastLED does offer traditional 256-element palettes, for setups that // can afford the 768-byte cost in RAM. // // However, FastLED also offers a compact alternative. FastLED offers // palettes that store 16 distinct entries, but can be accessed AS IF // they actually have 256 entries; this is accomplished by interpolating // between the 16 explicit entries to create fifteen intermediate palette // entries between each pair. // // So for example, if you set the first two explicit entries of a compact // palette to Green (0,255,0) and Blue (0,0,255), and then retrieved // the first sixteen entries from the virtual palette (of 256), you'd get // Green, followed by a smooth gradient from green-to-blue, and then Blue.
Your LED_TYPE is different from my example. Could you try to change it? Also note that my example drives only one pixel.
help to code for Artnet arduino uno to ws8212
problem is in line code: FastLED.addLeds<NEOPIXEL, PIN_LED_DATA>(leds, NUM_LEDS);
Please change NEOPIXEL to WS2811 if your FastLED code works fine.
I modified code to:
// Please include ArtnetEther.h to use Artnet on the platform
// which can use both WiFi and Ethernet
// #include
// Ethernet stuff const IPAddress ip(192, 168, 1, 181); uint8_t mac[] = {0x01, 0x23, 0x45, 0x67, 0x89, 0xAB};
ArtnetReceiver artnet; uint32_t universe1 = 1; // 0 - 15 uint32_t universe2 = 2; // 0 - 15
void callback(const uint8_t* data, const uint16_t size) { // you can also use pre-defined callbacks }
// FastLED
CRGB leds[NUM_LEDS]; const uint8_t PIN_LED_DATA = 3;
void setup() { Serial.begin(115200);
Ethernet.begin(mac, ip);
artnet.begin();
// artnet.subscribe_net(0); // optionally you can change
// artnet.subscribe_subnet(0); // optionally you can change
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe1, [&](const uint8_t* data, const uint16_t size) {
Serial.print("artnet data (universe : ");
Serial.print(universe1);
Serial.print(", size = ");
Serial.print(size);
Serial.print(") :");
for (size_t i = 0; i < size; ++i) {
Serial.print(data[i]);
Serial.print(",");
}
Serial.println();
});
// you can also use pre-defined callbacks
artnet.subscribe(universe2, callback);
//FastLED.addLeds<NEOPIXEL, PIN_LED_DATA>(leds, NUM_LEDS);
}
void loop() { artnet.parse(); // check if artnet packet has come and execute callback FastLED.show(); }
and serial monitor it is ok working_ but not leds
how to dend signal serial port to arduino pins
You should delete comment //FastLED.addLeds<NEOPIXEL, PIN_LED_DATA>(leds, NUM_LEDS); and change to FastLED.addLeds<WS2811, PIN_LED_DATA>(leds, NUM_LEDS);
// Please include ArtnetEther.h to use Artnet on the platform
// which can use both WiFi and Ethernet
// #include
// Ethernet stuff const IPAddress ip(192, 168, 1, 181); uint8_t mac[] = {0x01, 0x23, 0x45, 0x67, 0x89, 0xAB};
ArtnetReceiver artnet; uint32_t universe1 = 1; // 0 - 15 uint32_t universe2 = 2; // 0 - 15
void callback(const uint8_t* data, const uint16_t size) { // you can also use pre-defined callbacks }
// FastLED
CRGB leds[NUM_LEDS]; const uint8_t PIN_LED_DATA = 3;
void setup() { Serial.begin(115200); //FastLED.addLeds<WS2811, PIN_LED_DATA>(leds, NUM_LEDS);
Ethernet.begin(mac, ip);
artnet.begin();
// artnet.subscribe_net(0); // optionally you can change
// artnet.subscribe_subnet(0); // optionally you can change
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe1, [&](const uint8_t* data, const uint16_t size) {
Serial.print("artnet data (universe : ");
Serial.print(universe1);
Serial.print(", size = ");
Serial.print(size);
Serial.print(") :");
for (size_t i = 0; i < size; ++i) {
Serial.print(data[i]);
Serial.print(",");
}
Serial.println();
});
// you can also use pre-defined callbacks
artnet.subscribe(universe2, callback);
}
void loop() { artnet.parse(); // check if artnet packet has come and execute callback FastLED.show(); }
working serial monitor,
// Please include ArtnetEther.h to use Artnet on the platform
// which can use both WiFi and Ethernet
// #include
// Ethernet stuff const IPAddress ip(192, 168, 1, 181); uint8_t mac[] = {0x01, 0x23, 0x45, 0x67, 0x89, 0xAB};
ArtnetReceiver artnet; uint32_t universe1 = 1; // 0 - 15 uint32_t universe2 = 2; // 0 - 15
void callback(const uint8_t* data, const uint16_t size) { // you can also use pre-defined callbacks }
// FastLED
CRGB leds[NUM_LEDS]; const uint8_t PIN_LED_DATA = 3;
void setup() { Serial.begin(115200); FastLED.addLeds<WS2811, PIN_LED_DATA>(leds, NUM_LEDS);
Ethernet.begin(mac, ip);
artnet.begin();
// artnet.subscribe_net(0); // optionally you can change
// artnet.subscribe_subnet(0); // optionally you can change
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe1, [&](const uint8_t* data, const uint16_t size) {
Serial.print("artnet data (universe : ");
Serial.print(universe1);
Serial.print(", size = ");
Serial.print(size);
Serial.print(") :");
for (size_t i = 0; i < size; ++i) {
Serial.print(data[i]);
Serial.print(",");
}
Serial.println();
});
// you can also use pre-defined callbacks
artnet.subscribe(universe2, callback);
}
void loop() { artnet.parse(); // check if artnet packet has come and execute callback FastLED.show(); }
serial monitor not working, what it is hapening
thank you, working with 14 led.
may by arduino uno not suport >14 led, y try teensy 4
Because Uno does not have enough memory, the number of LEDs is limited.
Thank you for your help, will I try Teensy 4.1, another suggestion?
ESP32 and Raspberry Pi Pico are also good choices, I think.
ArtNet/examples/Ethernet/receive_fastled/receive_fastled.ino
please help me!
Lightjams detect node but all led is off. Sorry for my english