Closed RhymeRone closed 1 week ago
Yes! I verified, we can just verify if window.navigator.plugins["Shockwave Flash"] != undefined
.
Latest chrome (without flash):
Latest edge (without flash):
Latest palemoon (with flash):
I will implement this.
I was wrong... By default, ruffle is only enabled if browser is incompatible with flash player. I tested with palemoon and adobe flash player is used. I tested with basilisk (custom, with adobe flash player), and worked like palemoon. Recent chrome / firefox is incompatible with adobe flash player and there is no way to enable it. Ruffle is used.
So can't a new launcher be built?
As far as I remember, trainers were made for Dragon Fable and these trainers worked with high fps rates, such as Artix game launcher..
Do you think it is possible to build a launcher that works with high fps rates to connect to our own server?
Yes, this is possible. I don't know exactly how Artix Game Launcher works, but it's simple to create a launcher in a similar way.
I think Artix Game Launcher is basically a electronjs app with built-in flash (I haven't seen the files, it's just a guess). In fact, the launcher open this url https://artix.com/gamelauncher/ and do some internal javascript calls.
But creating a specific launcher is a bit far from my proposal with this repo.
Hello, I see that the game automatically runs the ruffle plugin in the browser.
But the game has a very low fps rate. I tried the Ruffle desktop version, it is a little better but it lags.
Instead, I installed Pale Moon, an old browser, and the Adobe Flash Player plug-in. Here is the result
https://github.com/user-attachments/assets/77b91888-6311-4798-9d23-e74e5e4c31fb
It has high fps rate, (Just the colors are a little weird :D) this old browser uses adobe flash player instead of running ruffle.
Is it possible that we can choose to disable this if ruffle is run by the game? or ruffle / adobe preference?