Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
It is useful when meshes are added procedurally to model, as their AABB are not calculated until h3dRender is called and that is not always desirable (forum post http://horde3d.org/forums/viewtopic.php?f=2&t=2317).
It is useful when meshes are added procedurally to model, as their AABB are not calculated until h3dRender is called and that is not always desirable (forum post http://horde3d.org/forums/viewtopic.php?f=2&t=2317).