Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Here is the final set of patches for the release. Documentation is regenerated, also new section about extension development is added. Tested all configurations I could use (Windows, Linux, macOs, Android, iOs). Should be working :)
There are some issues here and there: for example, editor requires compatibility profile in order to work normally with opengl context versions higher than 2.1, and mesa on linux does not provide all required extensions (at least for intel driver), so proprietary driver is currently required for editor on Linux. Editor requires some enhancement to remove fixed-function things like gizmos (that still use glBegin/glEnd) and replace it, for example, with im3d library. But this would be done for newer versions :)
Here is the final set of patches for the release. Documentation is regenerated, also new section about extension development is added. Tested all configurations I could use (Windows, Linux, macOs, Android, iOs). Should be working :)
There are some issues here and there: for example, editor requires compatibility profile in order to work normally with opengl context versions higher than 2.1, and mesa on linux does not provide all required extensions (at least for intel driver), so proprietary driver is currently required for editor on Linux. Editor requires some enhancement to remove fixed-function things like gizmos (that still use glBegin/glEnd) and replace it, for example, with im3d library. But this would be done for newer versions :)