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horde3d
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Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
http://horde3d.org/
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makes it compile with MinGW 64
#192
SuperUserNameMan
closed
3 years ago
0
Terrain respect `HORDE3D_BUILD_EXAMPLES=OFF`
#191
SuperUserNameMan
closed
3 years ago
0
IOS side, not using SDL library methods?
#190
cwwng
closed
3 years ago
2
Fix compiling under Linux and gcc 10.
#189
algts
closed
3 years ago
0
Fix compiling under Linux and gcc 10.
#188
algts
closed
3 years ago
0
lots and lots of errors on compilation
#187
ghoomfrog
closed
3 years ago
1
compiler error (2.0.0)
#186
ghoomfrog
closed
3 years ago
6
compiler error about the source code (1.0.0)
#185
ghoomfrog
closed
3 years ago
1
How can we run the sample after compiling
#184
WilliamWangPeng
opened
3 years ago
2
FBX and GLTF support
#183
algts
opened
3 years ago
5
PBR support
#182
algts
opened
3 years ago
0
Latest fixes from develop
#181
algts
closed
3 years ago
0
unexpected depth
#180
creutzerb
closed
3 years ago
6
fix shadow disappearing
#179
creutzerb
closed
3 years ago
0
shadow disappears
#178
creutzerb
closed
3 years ago
4
Fix fallback path from gl4 render backend to gl2 backend
#177
algts
closed
3 years ago
0
fix compiling with emscripten
#176
bosoni
closed
3 years ago
0
fix compiling with emscripten
#175
bosoni
closed
3 years ago
0
fix compiling issue with emscripten
#174
bosoni
closed
3 years ago
0
Fix gl4 and gl2 problems (the same pull request as develop)
#173
algts
closed
3 years ago
0
Fix GL4 on AMD and GL2 on all cards
#172
algts
closed
3 years ago
0
GL2 and GL4 problem on AMD card
#171
bosoni
closed
3 years ago
11
Make develop branch equal to master
#170
algts
closed
3 years ago
0
Release 2.0 merged to master
#169
algts
closed
3 years ago
0
Release 2.0
#168
algts
closed
3 years ago
0
Fix particle vortex and tessellation samples on Android
#167
algts
closed
4 years ago
0
How do I unpack a data.xpk file?
#166
umustbeloggedintododat
closed
4 years ago
2
There is no cmake-gui file
#165
umustbeloggedintododat
closed
4 years ago
3
Fix terrain engine/sample on Android and iOS
#164
algts
closed
4 years ago
0
IOS support
#163
algts
closed
4 years ago
0
[h3d-err] Failed to compile default shaders
#162
pmorerio
closed
4 years ago
5
2.0 release
#161
algts
closed
3 years ago
4
Improved culling performance
#160
algts
closed
4 years ago
0
H3dutShowText and h3dutShowInfoBox show exceptions
#159
1372704087
opened
4 years ago
3
Building for Android on Linux
#158
algts
closed
4 years ago
0
Multitouch
#157
algts
closed
4 years ago
3
Android support
#156
algts
closed
4 years ago
1
Don't call `uploadTextureData` with null pointer for pixel data
#155
jcmonnin
closed
4 years ago
0
Fixed an issue where GLFW could not be built when Horde3D was added as a submodule.
#154
byron-conroy
closed
4 years ago
0
Renderable texture with depth buffer, partial mip map and xml error handling
#153
jcmonnin
closed
4 years ago
1
Renderable texture with depth buffer and partial mip map
#152
jcmonnin
closed
4 years ago
3
Fix engine initialization on some OpenGL implementations
#151
algts
closed
4 years ago
0
Failed to load
#150
Xarvie
closed
5 years ago
4
glDrawBuffers is a global state function, used incorrectly
#149
JSandusky
opened
5 years ago
2
Vulkan
#148
JSandusky
opened
5 years ago
7
Add ability to manually update model node and its children.
#147
algts
closed
5 years ago
0
Sdl
#146
algts
closed
5 years ago
0
Sdl
#145
algts
closed
5 years ago
0
Added double precision math types
#144
kterhorst
closed
5 years ago
3
Change readme to document C++11 requirements and remove references to…
#143
jcmonnin
closed
5 years ago
0
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