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horde3d
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Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
http://horde3d.org/
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[Question] C++11 requirement
#142
jcmonnin
closed
5 years ago
2
Small fixes
#141
jcmonnin
closed
5 years ago
0
Various fixes and improvments
#140
jcmonnin
closed
5 years ago
1
Support meshes with line list primitive type
#139
jcmonnin
closed
5 years ago
0
Support meshes with line list primitive type
#138
jcmonnin
closed
5 years ago
0
Support meshes with line list primitive type
#137
jcmonnin
closed
5 years ago
3
Small fixes and additions
#136
jcmonnin
closed
5 years ago
0
Fix strncpy_s usage on non-windows platforms
#135
jcmonnin
closed
5 years ago
0
Sample framework for multiple platforms
#134
algts
closed
4 years ago
7
Make render device interface a bit easier to work with
#133
algts
closed
5 years ago
0
Fix build on macOS
#132
algts
closed
6 years ago
0
OpenGL ES3 renderer
#131
algts
closed
6 years ago
0
not working with MacOS
#130
MichaelVoelkel
closed
3 years ago
9
Remove empty destructors where needed
#129
neurocod
opened
6 years ago
3
deferred renderer envmapping
#128
bosoni
closed
6 years ago
1
new deferred pipeline
#127
bosoni
closed
6 years ago
0
Fix build errors
#126
algts
closed
6 years ago
0
develop doesnt compile
#125
bosoni
closed
6 years ago
2
Deferred renderer
#124
bosoni
closed
6 years ago
3
Material class optimization
#123
algts
closed
6 years ago
2
pull
#122
shanfl
closed
6 years ago
0
Set position of individual vertex?
#121
midn1
closed
6 years ago
6
(Unix) Desktop file is now created correctly
#120
algts
closed
6 years ago
0
Conan package for Horde3D
#119
zamazan4ik
opened
6 years ago
1
Fixes outdated information in editor's about dialog
#118
algts
closed
6 years ago
0
Please only install into $CMAKE_INSTALL_PREFIX
#117
yurivict
closed
6 years ago
5
Editor now installs desktop file and icons on unix (linux, freebsd)
#116
algts
closed
6 years ago
0
Horde3DEditor is built but not installed
#115
yurivict
closed
6 years ago
4
Fix build issues with clang compiler (original patch: jcmonnin)
#114
algts
closed
6 years ago
0
Fix some of the mac build warnings
#113
jcmonnin
closed
6 years ago
0
`bool TextureResourceEx::importTexGL` does not return anything
#112
jcmonnin
closed
6 years ago
1
Patches to fix mac build with Xcode
#111
jcmonnin
closed
6 years ago
0
Build of editor fails with clang-40: cannot take the address of an rvalue of type 'float'
#110
yurivict
closed
6 years ago
3
Build fails: don't know how to make install/strip. Stop
#109
yurivict
opened
6 years ago
2
External pipeline commands capability
#108
algts
closed
7 years ago
0
Fix incorrect joint count limit and unnecessary extension removed in GL4 backend
#107
algts
closed
7 years ago
0
Fix null deref when glGetString(GL_EXTENSIONS) == NULL
#106
i80and
closed
7 years ago
0
Fix: intensity not set correctly on light creation in editor
#105
algts
closed
7 years ago
0
Add more details to joint count warning in converter
#104
algts
closed
7 years ago
0
colladaConv process joints
#103
shadowver
closed
7 years ago
8
Implement reference counting for render device buffers
#102
algts
closed
7 years ago
0
Buffers are destroyed even if they are still referenced
#101
horde3d
closed
7 years ago
2
Updated c# bindings and documentation
#100
algts
closed
7 years ago
0
Engine now dumps all types of shaders on failure
#99
algts
closed
7 years ago
0
In memory screenshot
#98
olitheolix
closed
7 years ago
0
Add ability to set light intensity from editor
#97
algts
closed
7 years ago
0
Fix possible crashes with tessellatable meshes
#96
algts
closed
7 years ago
0
Fix crash in debug build due to assert of double buffer destruction
#95
algts
closed
7 years ago
1
Ability to check capabilities supported by render device
#94
algts
closed
7 years ago
1
Compute refactoring
#93
algts
closed
7 years ago
0
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