Open hornc opened 7 months ago
O1.48. T1.15. O2.60. T1.15. $
(play E5 on osc.1, E6 on osc.2) Produces:
['0160', '7417', '0274', '7417'] [Writing all data lists to musys.out...] (set-control-srate 16000)(play (mult (seq (osc 76 0.15 *table* 0)) (seq (osc 88 0.15 *table* 0))))
(mult) works for combining envelopes with oscillators, but needs to be (sim) for multiple oscillators playing simultaneously.
(mult)
(sim)
Should be:
(set-control-srate 16000)(play (sim (seq (osc 76 0.15 *table* 0)) (seq (osc 88 0.15 *table* 0))))
Also,
D=50 O1.48. T1.D. O2.60. T1.D. O3.58. T1.D. $
(E5 on osc.1, E6 on osc.2, D6 on osc.3)
Should play 3 tones simultaneously, it only tries to mix (with (mult)) the first two.
Relates to sorting out the TODO in https://github.com/hornc/musysim/blob/2d84dc2a20e10ee52d2bd9e43e059d448fded496/sofkasim.py#L42-L45
How are envelopes associated with the different oscillators, and how are sounds mixed?
(Somewhat random) motivating challenge to drive development: How would I recreate Minecraft Cave sounds using MUSYS?
Trying to generate something that sounds like Cave02: https://www.youtube.com/watch?v=q0jlHqqo2x8
(play E5 on osc.1, E6 on osc.2) Produces:
(mult)
works for combining envelopes with oscillators, but needs to be(sim)
for multiple oscillators playing simultaneously.Should be:
Also,
(E5 on osc.1, E6 on osc.2, D6 on osc.3)
Should play 3 tones simultaneously, it only tries to mix (with
(mult)
) the first two.Relates to sorting out the TODO in https://github.com/hornc/musysim/blob/2d84dc2a20e10ee52d2bd9e43e059d448fded496/sofkasim.py#L42-L45
How are envelopes associated with the different oscillators, and how are sounds mixed?
(Somewhat random) motivating challenge to drive development: How would I recreate Minecraft Cave sounds using MUSYS?
Trying to generate something that sounds like Cave02: https://www.youtube.com/watch?v=q0jlHqqo2x8