Closed NABN00B closed 4 years ago
I cannot seem to repro this, weirdly. Wonder if it's an interaction with another setting too?
ppsspp.zip Here's my configuration.
That does actually repro if I switch to Vulkan. Thanks! But very weird...
Since it uses the same mechanism to force 60fps rendering, the post processing effect CRT Scanlines also has the same behavior.
Aha, you had Frameskipping set to 1. That together with DuplicateFrames confuses things badly.
I'm going to make DuplicateFrames only available if Frameskipping is 0.
What happens?
When the "Duplicate Frames to 60Hz" option is enabled, the emulator stops drawing frames in GTA LCS and VCS. The game is still running because I can move around, shoot and hear the sound of all of that. The pause menu of the games are drawn correctly, but only if a frame had been correctly drawn before enabling the 60Hz option.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
OS: Windows 10 (x64) GPU: GeForce GTX 1060 3GB PPSSPP: v1.10 (x64) Backend: OpenGL / Vulkan / Direct3D 11 VSync: Enabled