Open BoredSathvik opened 2 years ago
Unfortunately the docs, are not mentioning this, sorry for that. There was a change where I have implemented this feature: https://github.com/hsimpson/vscode-glsllint/blob/master/CHANGELOG.md#13x
Long story short: you have to use the compound suffixes in your files to get it working, like:
.vert.glsl
for vertex shaders.frag.glsl
for fragment shaders.comp.glsl
for compute shadersI will add this to the documentation in the future.
I am very new to graphics programing and am using like rust and vulkano, but I don't know how to use .glsl file in this extension, help would be great