huderlem / poryscript

High-level scripting language for gen 3 pokemon decompilation projects
https://www.huderlem.com/poryscript-playground/
MIT License
197 stars 22 forks source link

Petition to add a poryscript converter shell script to the readme.md #47

Closed jonnysprojects closed 2 years ago

jonnysprojects commented 2 years ago

In the pret discord, we discussed how having a converter would be ideal so people using poryscript wouldn't have to make a new file and copy and past the old .inc file into raw tags in the new file every single time they want to edit an existing map script. So I wrote a quick shell script that gets the job done.

I think it should be considered for an addendum at the bottom of the readme because it is pretty helpful for saving time while switching your project over to poryscript.

Here is the code, it's very short. I could write a better mini 'tutorial' on how to use it as well. https://github.com/jonathonheddings/poryscript_converter

huderlem commented 2 years ago

This is probably fine to include in the “Usage” section of the README.

huderlem commented 2 years ago

This is now in the Usage section of the README.