Closed DontingK closed 6 months ago
Describe the bug This is my test using openglfx on jmonkeyengine. The alpha looks incorrect and the font is a little blurry in the rendering. I don't know what caused it.
this is init jemrender to fx canvas =new GLCanvas(LWJGL2Executor.LWJGL2_MODULE, GLProfile.Compatibility,false,samples,false);
To Reproduce
Screenshots
Environment:
- OS: [win10 22H2 19045.3570]
- openglfx version: [4.0.5]
Using the openglfx-lwjgl2:4.0.5 On the left is fx. On the right is jme.
The blurry text looks as if the entire image is rendered 1-5 pixels smaller than needed, and then stretched to the window size.
I can’t say anything about incorrect alpha blending. openglfx does not directly interact with it, but only takes the pixels of the final image. There may be an incorrect pixel format - RGBA/RGBA_PRE.
Look this way.
Is this the problem with the way I use it or the library itself. I'm not sure if it's my problem.
This doesn't look like a library problem. Check what I wrote above
Describe the bug This is my test using openglfx on jmonkeyengine. The alpha looks incorrect and the font is a little blurry in the rendering. I don't know what caused it.
this is init jemrender to fx canvas =new GLCanvas(LWJGL2Executor.LWJGL2_MODULE, GLProfile.Compatibility,false,samples,false);
To Reproduce
Screenshots
Environment: