Closed di57inct closed 2 weeks ago
I don't understand a word you said, the decals are always using the color(including alpha ofc) from what it attached to:
the bullet decals in the picture i posted are fully opaque on those transparent glass entities
doesn't always happen though. here it's fine for example:
seems like it uses the wrong decals for the given surface sometimes
seems like it uses the wrong decals for the given surface sometimes
The decal creation is managed by goldsrc engine itself and isn't changed by Renderer.dll at all. Renderer.dll is only responsible for rendering what it gets, from engine's internal decal structures.
ok, closing this then. thanks 💪🏻