hzqst / MetaHookSv

MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop), as a client-side modding framework.
MIT License
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[v20250411a][Renderer][Suggestion] Decals should copy entity transparency #577

Closed di57inct closed 2 weeks ago

di57inct commented 3 weeks ago

Image

hzqst commented 3 weeks ago

I don't understand a word you said, the decals are always using the color(including alpha ofc) from what it attached to:

Image

di57inct commented 3 weeks ago

the bullet decals in the picture i posted are fully opaque on those transparent glass entities

di57inct commented 3 weeks ago

doesn't always happen though. here it's fine for example:

Image

di57inct commented 2 weeks ago

seems like it uses the wrong decals for the given surface sometimes

hzqst commented 2 weeks ago

seems like it uses the wrong decals for the given surface sometimes

The decal creation is managed by goldsrc engine itself and isn't changed by Renderer.dll at all. Renderer.dll is only responsible for rendering what it gets, from engine's internal decal structures.

di57inct commented 2 weeks ago

ok, closing this then. thanks 💪🏻