iclmeleesd / dios-mios-lite-source-project

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luigi's mansion billiards room bugged #38

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. go to the billiards room when possible
2. catch the ghost playing pool
3.

What is the expected output? What do you see instead?
after sucking in the ghost, the light should light up and a chest should come 
up(as well as a boo should be able to be caught)

does not light up after ghost is caught and chest does not appear.  

What version of the product are you using? On what operating system?
r47 (r49 proves the same way)

Please provide any additional information below.

there wasn't an issue reported on this, nor was it noted in the compatibility 
list i saw. don't know if any of you know about this or not, and searching for 
this pretty much showed is not exactly known much. i don't think its an SD 
loading thing either, seeing as how every other room works properly. 

Original issue reported on code.google.com by Xavis75...@yahoo.com on 5 Mar 2012 at 3:01

GoogleCodeExporter commented 8 years ago
I can confirm that this issue happened to me as well in older revisions (at 
first I thought that somehow I did something bad, but then I realized that 
something wasn't really alright). I ended up beating the game in any case.

Original comment by pabloacurielz@gmail.com on 5 Mar 2012 at 10:33

GoogleCodeExporter commented 8 years ago
I can confirm this is happening too, I'm using r49 too, will test with the 
latest version and report back 

Original comment by andrewh...@gmail.com on 9 Mar 2012 at 9:41

GoogleCodeExporter commented 8 years ago
Sadly I doubt I can fix this at all, as there is no read error or something DML 
related.
Could it just be a game bug?

Original comment by urt...@gmail.com on 10 Mar 2012 at 11:15

GoogleCodeExporter commented 8 years ago
perhaps. but i ran through on a new game from the disk, works fine. emulator 
worked too. thats what made me think it was a DML issue. 

Original comment by Xavis75...@yahoo.com on 10 Mar 2012 at 8:10

GoogleCodeExporter commented 8 years ago
I just ran into it myself. Kinda sucks now that this is the only room I have 
left for 100%.

Original comment by shoni...@gmail.com on 16 Mar 2012 at 6:54

GoogleCodeExporter commented 8 years ago
Forgot to mention, I am using r52.

Original comment by shoni...@gmail.com on 16 Mar 2012 at 6:54

GoogleCodeExporter commented 8 years ago
Just tried going through the game without it being compressed, and it still is 
bugged. I'm on Neogamma56 with DML r55. Think it might be Neogamma's fault? 
Maybe retry again with wiiflow, ect?

Original comment by shoni...@gmail.com on 24 Mar 2012 at 7:45

GoogleCodeExporter commented 8 years ago

I put together a simple cheat code to be able to deal with this issue outside 
DML (by changing the value in the savegame file directly). The write command to 
the related working area of savegame file is at 8001CBE0. My very wild guess is 
perhaps the memory area used by DML somehow is also used as a temporary 
location to store some values when Slim Bankshot got captured. In case anyone 
wants to see, here is the video to show the action of cheat code (see the video 
description for this specific cheat code): 
http://www.youtube.com/watch?v=J6YNaISFw9U

Original comment by cona...@yahoo.com on 24 Mar 2012 at 10:16

GoogleCodeExporter commented 8 years ago
Worked for me. Now that "49 boos" is no longer taunting me and I can move on to 
the final boss(And just in time for Kid Icarus to be stealing all my time)

Original comment by shoni...@gmail.com on 27 Mar 2012 at 6:38

GoogleCodeExporter commented 8 years ago
Worked for me as well.I used DMLr52_cheats and CFG Loader mod r22.But I didn't 
need any 
cheats or modifications.It perfectly worked at the first time.So I don't know 
why the other people need a cheat to get it work?!Or is it a wii wonder for me?

Original comment by udk...@googlemail.com on 31 Mar 2012 at 11:13

GoogleCodeExporter commented 8 years ago

Interesting to know that, could you try checking the MD5 and SHA-1 for the 
game.iso (uncompressed, copied by discex to sd card) of this game? Mine are 
(NTSC USA):
e20adaae0b0c2c6c4f530fa8201ef489 7d239f3d21713df3a917ed0515bd4d9769b00c56

And you could use the FCIV from Microsoft to compute those numbers (just follow 
the instruction to install in this linked page: 
http://support.microsoft.com/kb/841290).

I just want to be sure whether there are different versions of the game disc.

Original comment by 0x600DB055 on 1 Apr 2012 at 12:36

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Here are mine (PAL EUR):

                MD5                             SHA-1
-------------------------------------------------------------------------
2f3c360061a2081574bddc5a31aaa831 30231a7f5e0a313b9bd38029fe209f4fcd7c55df

Original comment by udk...@googlemail.com on 1 Apr 2012 at 8:42

GoogleCodeExporter commented 8 years ago
I'm not sure but I think the first gamecube games didn't have any copy 
protection.
So after Nintendo had started copy protection maybe another Luigi's Mansion 
version
had to come out.But i'm not sure it only could be.

Original comment by udk...@googlemail.com on 1 Apr 2012 at 1:51

GoogleCodeExporter commented 8 years ago

I could also confirm that the PAL version is ok (after using the 
force-progressive version of DML so I could test the PAL version of the game on 
my NTSC Wii with component cable).

Original comment by cona...@yahoo.com on 7 Apr 2012 at 8:40

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I could say I had tested the Luigi's Mansion PAL version with component cable 
in force-progressive video mode.And I noticed the PAL version didn't work in 
480p mode.
Only the audio signal could be heard.All my other games like Super Mario 
Sunshine PAL,Paper Mario TTYD PAL,etc. worked in this mode.Will it work 
everywhen in the future or will it impossible to get this game work in the 
progressive mode?Or it already worked for someone and I did something bad.

Original comment by udk...@googlemail.com on 8 Apr 2012 at 8:37