# Flare Mod
This is an as yet nameless mod for Clint Bellangers Flare engine. The basic goals are to create a small game which will work on the v1 flare engine, which can be completed with an achievable scope, which shows off some of the newer engine features and shows off some of the previously unused flare art from opengameart.org.
This mod has the same requirements as the flare-game project but the mod folder new_game_mod needs to be included and the mod needs to run on top of the fantasycore and alpha_demo mods. These mods can be downloaded here https://github.com/clintbellanger/flare-game
Many thanks to VWolfdog and Mumu for direct contributions of required artwork, the Flare engine development team for continuous improvement of the engine and general support of the project, to the artists of opengameart.org for their Flare artwork and of course to Clint Bellanger for starting such an awesome project.
All of the original art assets from clintbellanger/flare-game have been used and the original credits can be found at https://github.com/clintbellanger/flare-game/wiki/Credits. Additional artwork used is listed below.
Vwolfdog (http://opengameart.org/users/vwolfdog) http://opengameart.org/content/barricades-stone-and-wood http://opengameart.org/content/shadow http://opengameart.org/content/flare-model-horse http://opengameart.org/content/flare-mod-hobgoblin http://opengameart.org/content/flare-mod-high-skeleton-mage http://opengameart.org/content/flare-skeleton-mod-skeletal-occultist http://opengameart.org/content/flare-skeleton-mod-skeletal-knight http://opengameart.org/content/flare-zombie-mod-pirate-officer-ghost http://opengameart.org/content/flare-zombie-mod-pirate-crewman-ghost http://opengameart.org/forumtopic/new-flare-mod-contributors-wanted#comment-22575 http://opengameart.org/content/flare-mod-werewolf http://opengameart.org/content/flare-mod-peddler-goblin http://opengameart.org/content/32x32-icons-flare-compatible http://opengameart.org/content/flare-model-troll
Mumu (http://opengameart.org/users/mumu) http://opengameart.org/content/flare-item-variation-60x60-only http://opengameart.org/forumtopic/new-flare-mod-contributors-wanted#comment-22455
Amstrad (http://opengameart.org/users/amstrad) http://opengameart.org/content/desert-tileset
johndh (http://opengameart.org/users/johndh) http://opengameart.org/content/orc-flare-sprite-sheets http://opengameart.org/content/werebear-flare-sprite-sheets http://opengameart.org/content/spider-flare-sprite-sheets
Sirren http://opengameart.org/content/two-female-raiderscitizens-of-a-cold-place
Mikodrak (http://opengameart.org/users/mikodrak) http://opengameart.org/content/2d-spell-effects
Bart Kelsey (http://opengameart.org/users/bart) http://opengameart.org/content/leaf-spell-animation
Short-Ribs (http://opengameart.org/users/short-ribs) http://opengameart.org/content/flare-mod-antlion-stinger http://opengameart.org/content/flare-mod-slime-projectile
umask007 (http://opengameart.org/users/umask007) http://opengameart.org/content/daemon-statue-with-riganimations http://opengameart.org/content/animated-daemon (http://www.blendswap.com/blends/view/18761)
Danimal (http://opengameart.org/users/danimal) http://opengameart.org/content/adventurer-militia-peasant-low-poly http://opengameart.org/content/mecha-training-dummy
All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted.
---Original Readme from clintbellanger/flare-game---
Flare is a a single-player 2D action RPG with fast-paced action and a dark fantasy style.
It is built on the FLARE engine (Free/Libre Action Roleplaying Engine). Its repo is at https://github.com/flareteam/flare-engine
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). Maps are edited using Tiled.
Flare (the game) is Copyright ©2010-2013 Clint Bellanger. Contributors retain copyrights to their original contributions.
The Flare Engine is released under GPL version 3 or later.
All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted.
The Liberation Sans fonts version 2 are released under the SIL Open Font License, Version 1.1.
The GNU Unifont font is released under GPL v2, with the exception that embedding the font in a document does not in itself bind that document to the terms of the GPL.
See the Flare-Engine repo for instructions on how to install Flare:
https://github.com/flareteam/flare-engine
Flare Game is installed as a set of mods for Flare Engine. Place the contents of the "mods" folder inside Flare Engine's mods folder.
Then enable these mods in Flare's Configuration screen.
fantasycore
alpha_demo
new_game_mod
Settings are stored in one of these places:
$XDG_CONFIG_HOME/flare
$HOME/.config/flare
./config
Here you can enable fullscreen, change the game resolution, enable mouse-move, and change keybindings. The settings files are created the first time you run Flare.
Save files are stored in one of these places:
$XDG_DATA_HOME/flare
$HOME/.local/share/flare
./saves
If permissions are correct, the game is automatically saved when you exit.
If you are packaging Flare Game for release (e.g. on an operating system's software repo), we suggest creating two packages.
When distributing flare-game you may elect to omit these folders which are not used at runtime.