Closed igroglaz closed 2 years ago
if it would be achieved, we will come closer also for this task: https://github.com/igroglaz/srvmgr/issues/4
this should be a server flag. so at certain difficulties it would be PK-safe and at some PKing will cause the drop
I suppose we don't need this flag anymore
Still could be good idea.. at least to adjust drop chance when player killed by PK
no need due MaxPvpDmg
Right now there are flags for experience: when the PK kill player - experience is not lost, and when the mob kills players - exp lost. Next task is to attach the 'nodrop' flag to a specific case - when player kill other player. So when someone PK other player 'manually' - this player won't loose equipment.
This is possible to implement. ZZYZX said: Somewhere there is a pointer to the one who beat you for the last time. Arena murder messages works with this popinter. For example, if you hit someone with fire and then use #kill command on him - then game will write about fire. That is, there exist logic which checks who and what beat the last time, and is not activated directly when dealing damage.