In fheroes2, there is a wrong terrain name displayed for squares near the sea.
In original game:
The square south of the active castle square is a "Grass" terrain:
The square near the sea south of the first castle is a "Grass" terrain:
The square near the sea south of the second castle is a "Grass" terrain:
On the minimap, the squares near the sea are accordingly represented as "Grass" terrains:
In fheroes2:
The square south of the active castle square is indicated as a "Beach" terrain, this is not correct, it should be a "Grass" terrain:
(There is also a square information window bug reported here: https://github.com/ihhub/fheroes2/issues/4782.)
The square near the sea south of the first castle is indicated as a "Beach" terrain, this is not correct, it should be a "Grass" terrain:
The square south of the active castle square of the second castle is indicated as a "Beach" terrain, this is not correct, it should be a "Road" terrain:
The second square south of the active castle square and near the sea of the second castle is indicated as a "Beach" terrain, this is not correct, it should be a "Road" terrain:
The square near the sea south of the second castle is indicated as a "Beach" terrain, this is not correct, it should be a "Grass" terrain:
On the minimap, the squares near the sea are accordingly represented as "Grass" terrains:
Please note that the inscription "Beach" has nothing to do with terrain, it's an OBJ_COAST - that is, it shows that it is possible to disembark at this place.
Preliminary checks
Platform
Windows
Describe the bug
In fheroes2, there is a wrong terrain name displayed for squares near the sea.
In original game:
The square south of the active castle square is a "Grass" terrain:
The square near the sea south of the first castle is a "Grass" terrain:
The square near the sea south of the second castle is a "Grass" terrain:
On the minimap, the squares near the sea are accordingly represented as "Grass" terrains:
In fheroes2:
The square south of the active castle square is indicated as a "Beach" terrain, this is not correct, it should be a "Grass" terrain: (There is also a square information window bug reported here: https://github.com/ihhub/fheroes2/issues/4782.)
The square near the sea south of the first castle is indicated as a "Beach" terrain, this is not correct, it should be a "Grass" terrain:
The square south of the active castle square of the second castle is indicated as a "Beach" terrain, this is not correct, it should be a "Road" terrain:
The second square south of the active castle square and near the sea of the second castle is indicated as a "Beach" terrain, this is not correct, it should be a "Road" terrain:
The square near the sea south of the second castle is indicated as a "Beach" terrain, this is not correct, it should be a "Grass" terrain:
On the minimap, the squares near the sea are accordingly represented as "Grass" terrains:
Here is the test scenario file: 0 9941.zip
Save file
Not needed.
Additional info
No response